Nice. I guess if these are the glaring issues you have with the game then it must be in great shape otherwise.
Nice. I guess if these are the glaring issues you have with the game then it must be in great shape otherwise.
It is actually a great game indeed.
But those issues, as well as others, are not only frustrating, but give a feeling of unpolished/clumsy product.
A great game indeed, just not clean and al the more frustrating. Like the artist had a great idea but didn't know how to use his brushes very well.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
Exactly. These aren't game-breaking issues. But they are day-to-day frustrations that should and could be easily addressed with some fairly simple coding. There is no reason they can't add a section on the character menu to show our critical hit rate, or what our damage reduction % is from stats like defense and morale.
Stuff like repair armor and chocobos are like facets of the game that feel like they were implemented horribly and just ignored in 2.1. Like literally, no one uses the repair armor function at all which should be one of the benefits of having a crafter profession mastered. I would really like to see these issues addressed in 2.15 or 2.2 as they effect players on a daily basis.
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