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  1. #81
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Toggle option and take the icon away when mob is too low level to aggro. To those that don't want it turn it off. The game is easy at this point but the icon isnt the reason behind that.
    (0)

  2. #82
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It is true. It is kind of oversized. maybe do something about enemy name colors rather than put a giant spiked dot next to their name?
    (0)

  3. #83
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Change it to color coded system like every other MMO I can think of. Don't remove a feature that's already been implemented and is bog standard in even crappy Korean grinder MMOs for a false sense of nostalgia for FFXI players.
    (0)

  4. #84
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kurokikaze View Post
    Toggle for people who don't like please. Thank you.
    Yes please, have it set in the config menu.
    (0)
    Work To Game on YouTube [Guides, and More]...
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    https://www.change.org/p/phil-spence...atform-servers

  5. #85
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I despise the aggro icon. Completely takes the fun out of discovering new enemies for me and it's hideous to see tons of red dots everywhere. In the very least it should have a toggle feature.
    (0)

  6. #86
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I miss the shock factor of walking up to something, then getting your butt kicked with out warning. The fear of not knowing I guess would be appropriate. Would gladly settle with a toggle option.
    (0)

  7. #87
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Toggle option or remove it. It's distracting
    (0)

  8. #88
    Player
    Armageddon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Lord Armageddon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    no toggle, no make it smaller, no aggro mob name colors or anything.

    We all here and playing the game for the aventure, so let aventure.
    my best stories and and fun time in FFXI was to get own by a new mob or running for my life.

    We didnt need it before, we don't need it now.
    Who request this icon thing anyway?

    SE approche to make the game to user environnement friendly takes out all challenge of sort of accomplishement of getting to point A to B.

    My Son is 6 year old. sometimes i gave him my controller and tell him to follow the road.
    After 15min is all happy because he didnt made me die. That alone say a lot..
    (0)

  9. #89
    Community Rep Gildrein's Avatar
    Join Date
    Feb 2011
    Posts
    2,414
    Hello everyone.

    It's great to see lots of active discussion taking place and players are giving various feedbacks. By seeing how things are going, we are very glad about launching the forum.

    We have forwarded the feedbacks to the Dev. team for a brainstorm and they are working on to give more specific details sometime next week. Please look forward to it. We are also considering about having the comments from other Dev. team reps to be posted as well.

    We will continue to introduce the upcoming concepts of the game and looking forward to receive more feedbacks on the game!
    (0)
    Gildrein - Community Team

  10. #90
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with putting a toggle option in for it but it really doesn't change much of anything. Most people, when encountering a new monster (especially in a high level zone), will either ask someone else or just look it up online whether or not it's aggressive. The only difference between that and the red marker is that the game is just letting you know. Some people like getting brutally mauled by monsters, some don't.
    (1)

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