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  1. #61
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    agree with Cogs, the game is too easy and there is no danger on exploring eorzea, the icon makes the game... noob?
    (0)

  2. #62
    Player

    Join Date
    Mar 2011
    Posts
    104
    I can't believe this is becoming an issue for people saying it makes the game easier or harder. Why the F should I need to go a website to figure out if I am going to waste anima or 30 min running back to the place I tried to run past? Why do you all hate new players so god damned much? I am all for this, it may not need to be so blatent, but it is better then losing palyers who pick up the game, die to a yarzon, then an angry squirl, then an eft, etc over and over to every new mob that aggroes. That is not hard, it is just grief and cheap way to waste time. If you think your a veteran or a good player simple by knowing what mob will aggro you then there is no hope for you, that is simple memory retrieval, congrats google and wiki do that, so why bother making it a rock in your shoe when your tring to go for a strole?
    (0)
    Last edited by Linnear; 03-27-2011 at 03:08 AM. Reason: typo

  3. #63
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I don't mind if they want to have an indicator to show that a mob will aggro you. However, if they would like to keep it I would personally like the indicator to be less flashy and removed from being directly left of the monster's name tag and placed on the target unit frame instead. It would be cool if it were a modified version of the difficulty/color indicator.
    (0)

  4. #64
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Linnear View Post
    I can't believe this is becoming an issue for people saying it makes the game easier or harder. Why the F should I need to go a website to figure out if I am going to waste anima or 30 min running back to the place I tried to run past? Why do you all hate new players so god damned much? I am all for this, it may not need to be so blatent, but it is better then losing palyers who pick up the game, die to a yarzon, then an angry squirl, then an eft, etc over and over to every new mob that aggroes. That is not hard, it is just grief and cheap way to waste time. If you think your a veteran or a good player simple by knowing what mob will aggro you then there is no hope for you, that is simple memory retrieval, congrats google and wiki do that, so why bother making it a rock in your shoe when your tring to go for a stole?
    i think most of us have given suggestions as to have it able to be toggled, a trait, or an ability through the main menu. some of us do not like the big red aggro icon that shows a mob may aggro, but most mobs that have the icon do not aggro on our characters. it's ugly and it is huge and i do not mind the new players having some sort of warning of what mobs aggro, but i don't like it being forced on me when most mobs that are labeled no loner aggro me.

    what's so hard about having it be able to turned off like having your headpiece show?

    if you like it that's fine and i do not mind you having it, but why not allow those of us that don't to have the option?
    (0)


    http://crystalknights.guildwork.com/

  5. #65
    Player

    Join Date
    Mar 2011
    Posts
    58
    With all the massive, massive flaws in this game, is this seriously the line (seemingly many of you) draw?

    You'll take the mindless, repetitive action with no endgame, no pvp, no dynamic interaction system but god dammit, you won't take aggro icons on monsters?

    I can only shake my head at the trivialities posted here when so many large and glaring faults still lie in this game.
    (0)

  6. #66
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Solipse View Post
    With all the massive, massive flaws in this game, is this seriously the line (seemingly many of you) draw?

    You'll take the mindless, repetitive action with no endgame, no pvp, no dynamic interaction system but god dammit, you won't take aggro icons on monsters?

    I can only shake my head at the trivialities posted here when so many large and glaring faults still lie in this game.
    no this is not the line. not by a long stretch. it is just one more thing of the many that people wish to have changed. it would be fine with most of us if alot of these little trivial things just gave an option to opt in or opt out of.

    pvp is also good for some people, but i for example want the option to opt out of that also.

    no endgame? you do realize this is still a beta for all intents and purposes right? there is no end game nor will there be for a while. while there does need to be more content added for people to do this game is nowhere near being ready for an endgame scenario.

    in the end it is not one thing or another that people are drawing the line on it is multiple little things that add up to clutter the overall gameplay. in fact the only thing people have said in here were the majority wanted it changed some not completely removed.
    (0)


    http://crystalknights.guildwork.com/

  7. #67
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Solipse View Post
    I can only shake my head at the trivialities posted here when so many large and glaring faults still lie in this game.
    Well to be fair, the complaints about the aggro icon are trivial compared to the other massive problems this game has, but...turning it off or making it toggleable would take a (relatively) trivial amount of effort as well.
    (0)

  8. #68
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Solipse View Post
    With all the massive, massive flaws in this game, is this seriously the line (seemingly many of you) draw?

    You'll take the mindless, repetitive action with no endgame, no pvp, no dynamic interaction system but god dammit, you won't take aggro icons on monsters?

    I can only shake my head at the trivialities posted here when so many large and glaring faults still lie in this game.
    If it was there from day1, it would go over to the cosmetic box in my personal opinion.
    The main problem i have with it, is that it was added on the last patch unexpectedly and that before that no1 asked for it.
    Like i said before a toggle option would be perfect.Personally i am more bothered because its ugly as hell than because it shows aggressive monsters.It has no use for me other than to distract my eye from battle and take away some of the wonderful designs this game has.Also , that is one of yoshida´s creations, so this alone speaks for itself ,,, quite a lot about game direction.

    Anyways this is my personal view on it.
    (0)

  9. #69
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    Quote Originally Posted by Zkieve View Post
    If it was there from day1, it would go over to the cosmetic box in my personal opinion.
    The main problem i have with it, is that it was added on the last patch unexpectedly and that before that no1 asked for it.
    Like i said before a toggle option would be perfect.Personally i am more bothered because its ugly as hell than because it shows aggressive monsters.It has no use for me other than to distract my eye from battle and take away some of the wonderful designs this game has.Also , that is one of yoshida´s creations, so this alone speaks for itself ,,, quite a lot about game direction.

    Anyways this is my personal view on it.
    Agreed totally with you. It is only our points of view, plus some pople like/dislike it as it is, personally and along with many others, I (we) find it ANNOYING and/or irrelevant.

    Probably not much of a "problem" but it surely looks ugly and ruins FF aesthetics...
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  10. #70
    Sure it isn't much of a problem. But neither is the lack of chocobo. We can, after all, teleport anywhere. And /assist isn't needed. Just click on the mob with the number over its head. Want to play a White Mage? Don't equip black mage spells. All little things that in and of themselves don't matter. But together...

    Its sort of like, 4 + 4 = 8. 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 8 as well. Two big things, or eight little things, but overall they are equal. In the long run, its all stuff that needs to get addressed.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

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