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  1. #1
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Agro Icons ok but the rank of monsters? what about Libra spell?? just an idea ^^
    (0)
    Last edited by Griphyt; 04-07-2011 at 06:53 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    I quite dislike the icons.

    It would be better if they were only displayed upon clicking on the monster rather than cluttering up the scenery.
    (0)

  3. #3
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    I like these icons, they're not "in your face" like the initial aggro icons are. Also as devs have stated they want us to know aggro and links and adjust our battleplan accordingly. Having it visable like this might be a better idea vs. having to stop, click every mob in the area and then set up our cc's and such.
    (0)

  4. #4
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    the icons need an option to be turned off, SEPARATE from turning names off.
    (2)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by JakeRoon View Post
    the icons need an option to be turned off, SEPARATE from turning names off.
    Turning names off and on needs to be seperated between player,Friendly NPC, and attackable NPC too.
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    35
    Seriously guys, screw that icon. It is not a good time for fixing such a details. Let SE work on some serious improvements. When FFXIV will become PLAYABLE, stable, and will get some content, we gonna start bitching on details.

    If we keep discuss things like stupid aggro icons, then next few updates will bring us more "improvements" like larger monsters, larger battle effects, rank up fanfares, and all the garbage.
    (1)

  7. #7
    Player

    Join Date
    Apr 2011
    Posts
    11
    Quote Originally Posted by Chory View Post
    Seriously guys, screw that icon. It is not a good time for fixing such a details. Let SE work on some serious improvements.
    Yes, clearly the entire development team is working on this.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    35
    Quote Originally Posted by pwnguin View Post
    Yes, clearly the entire development team is working on this.
    Clearly not entire development team is working on important stuff.
    (3)

  9. #9
    Player
    SpringLeaf's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    107
    Character
    Spring Leaf
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Why not make it like final fantasy XI with no icons and add stuff like sneak, Invis and Deodorize? It seems Square is turning this into a game to make anyone hit end game and collect anything they want. I just want to see some challenges. Also some learning of the nature of the aggressiveness of the Fiends running around. That's what made some players so nice to have around in Vanadiel. Knowledge of the world should be mandatory to be a good player in a game like this.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'd quite like them to add an "inbetween" icon too. Maybe a yellow one or something for mobs with special aggro conditions. These can be things like when someone casts a spell, when theres 2 or more of the mob together etc etc.

    The fun of course would be finding out what makes it aggro...
    (0)

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