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  1. #101
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    If we go the "library" way, why not just implement a "scan" skill? It wouldn't cost much to use, and you would get all the info you might want. The skill could also be restricted, for example not being to get a complete info on a monster that is higher level than you or an NM.

    And once you have scanned a monster, you'd be able to get the results without casting. Or better: on first scan it shows you a pop-up window with the stats and adds that info into a new menu item, e.g. Monster info, where you can browse through all the monsters you have scanned.
    (0)

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  2. #102
    Player
    Nergal's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Nergal Ramuh
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Many FF games got a spell/Ability like Scan or Sense that give you more information about the Mob. That may be a good solution for the agro icon. Remove it and make that in the game as an ability or magic for a especific classe.
    I miss when i encouter a new monster and not knowing if it will agro or not, and had to ask someone about it, like in ls or something. It gives more depth to the adventure
    (0)

  3. #103
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Soukyuu View Post
    If we go the "library" way, why not just implement a "scan" skill? It wouldn't cost much to use, and you would get all the info you might want. The skill could also be restricted, for example not being to get a complete info on a monster that is higher level than you or an NM.

    And once you have scanned a monster, you'd be able to get the results without casting. Or better: on first scan it shows you a pop-up window with the stats and adds that info into a new menu item, e.g. Monster info, where you can browse through all the monsters you have scanned.
    This is actually a pretty cool idea.

    It'd also give the obsessive compulsive(I.E. me... >.>) something to do.
    (0)

  4. #104
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Soukyuu View Post
    If we go the "library" way, why not just implement a "scan" skill? It wouldn't cost much to use, and you would get all the info you might want. The skill could also be restricted, for example not being to get a complete info on a monster that is higher level than you or an NM.

    And once you have scanned a monster, you'd be able to get the results without casting. Or better: on first scan it shows you a pop-up window with the stats and adds that info into a new menu item, e.g. Monster info, where you can browse through all the monsters you have scanned.
    Not quite where I was going with the library idea. I wanted to keep thing old world fantasy that the FF series is known for. Where the information gathered looked more like a book.

    But it would be handy either way to just have access to this information in the game instead of having to resort to looking at a website for the same information! Why is Square so dead set in hiding this information?
    (0)

  5. #105
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I agree with scan/sense, toggle icon is for children, its like throwing red paint on every mountain lion and black bear you see so that other people will know its probly not friendly .

    EDIT:
    Toggle will also cause another issue, if your in a party and you get aggroed and you say "whoops didnt know the mob would aggro" all the children in that party are going to be pissed you turned off the aggro indicator and will start hating.

    Vote no on Aggro indicator!
    (0)
    Last edited by Morticous; 03-26-2011 at 03:50 AM.

  6. #106
    Player
    Reabs's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Altano View Post
    I hate the big red dot, but if "veterans/hardcores" get their jollies from watching random newer players get eaten by mobs, and look down on those who would prefer a more casual climate, then they're the ones with issues.

    Toggle option, {Yes, please.}
    I didn't mean it that they get their jollies from it lol (Though I bet some do). It's more like if a college graduate and a high school graduate have the same job the former because of skill and the later because there father owns the company. The college graduate is more than likely going to think less of the high school graduate because they had to work hard to get where they are whereas the high school graduate was just given the job without any real effort.

    Imagine if you were playing the original Super Mario Brothers game and every time it was safe to run by the hammer bros a big arrow would show up on screen. That's basically how I feel this system is right now it's removing all the challenge/learning from this aspect of the game. And yes I'm aware you can look up whether mobs aggro or not online not everyone plays like that and they shouldn't assume that everyone simply wants to know everything.

    Also I approve of adding a bestiary the ocd part of me would like it very much especially if you had to actually kill the monster to add it to your bestiary. Would give a reason to go to all of the places that a lot of people never go to atm.
    (0)

  7. #107
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I though the plan had been to make Eorzea a more scary and dangerous place....the aggro indicator does exactly the opposite....
    (0)

  8. #108
    Player

    Join Date
    Mar 2011
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    104
    Quote Originally Posted by Naylia View Post
    I though the plan had been to make Eorzea a more scary and dangerous place....the aggro indicator does exactly the opposite....
    What gave you that impression?

    As for the toggle option in teh UI I say why not, please everyone and with little cost in recoding. Also if a mob no longer aggoes you like the yarzon mentioned earlier, I don't think it shoudl appear either. I suspect that is a bug and will be fixed eventually but if not I think it shoudl be removed form lower level mobs.

    Some people have said that they want the effect transfered to an ability, I like this idea, it does imply some "skill" to the ability, you can save time or actions if you already know if they aggro or not, no more stoping to scan and such, there would be a penality for scanning like stoping or 3 second stand still before it can be used. That way the people with teh e-peens won't get their panties in a bunch over noobs having it "too easy" not sure why they feel this but w/e. I agree the change in artwork is startling, and something more subtle would be nice to see, name plates or abilities or something would be nice.
    (0)

  9. #109
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713

    Lightbulb

    Greetings everyone! We have heard about the future of the aggressive icon straight from the development team! Without further ado here's is what Hiroshi Minagawa, the User Interface lead, had to say!

    Hey everyone! This is User Interface lead Minagawa.
    I’d like to give you some info on what we’re planning in regards to the aggressive monster icon.

    Since patch 1.16, we implemented an icon to show aggressive monsters above the enemy’s head, but we received a considerable amount of feedback stating that it was unnecessary. On the other hand, we also received feedback from players who wish for the icon to remain the way it is currently. As a result of all the feedback, we are working on making it so players can toggle the icon on and off.

    Also, in regards to the comments about the red icon standing out too much and breaking the game immersion, for patch 1.17 we are working on making the icon smaller as well as displaying the enemy’s level. We had originally planned for both of these things to be released as a set, but the enemy’s level display didn’t make it in time for the previous patch and we decided to release just the aggressive icon.

    We will be releasing more information on this with the 1.17 update announcement, so stay tuned!
    (9)

  10. #110
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    Greetings everyone! We have heard about the future of the aggressive icon straight from the development team! Without further ado here's is what Hiroshi Minagawa, the User Interface lead, had to say!
    Hurray!

    ...For ten characters.
    (0)

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