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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    simply put i wish it was not there, this game is too easy as is, there is no element of danger or surprise and the excitement you get from exploring is diminishing quickly if they keep implementing these "training wheels" type of functions to the game.
    (0)


    bluegarter.guildwork.com

  2. #2
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I loathe the agro icon. It makes the world seem like a safe place to raise my kittens.
    (0)
    I like frog

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    The Icon needs to go. Their are only so many mobs that aggro. maybe like 30. I spend 99% of my time in Ul'dah so i know what ones aggro. From my 1% in LL and Grid i know what aggro their also. Not sure why SE added this annoying icon. Its small but is annoying. Also its easy to run away from an aggro attack.

    EDIT: I like the Trait idea. That would work great.
    (0)

  4. #4
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    The icon is for newbies, it should stay for lvl 10 maximum then it should be toggle-able or something :P
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  5. #5
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    It's not like you loose exp/sp by getting killed. I found it exciting figuring out what would agro on me, and now that I have a couple of rank 50 classes most of the monster with the agro icon ignore me.
    (0)
    I like frog

  6. #6
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    When I got past some yarzons at rank 20 and they didn't attacked me, I was like "Huh? why..." but then I realized the nice feature that aggro mobs won't attack you if you're 10 lvls or higher than them.

    Funny and useful, but still I hate the aggro icon lol
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  7. #7
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    agree with Cogs, the game is too easy and there is no danger on exploring eorzea, the icon makes the game... noob?
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    104
    I can't believe this is becoming an issue for people saying it makes the game easier or harder. Why the F should I need to go a website to figure out if I am going to waste anima or 30 min running back to the place I tried to run past? Why do you all hate new players so god damned much? I am all for this, it may not need to be so blatent, but it is better then losing palyers who pick up the game, die to a yarzon, then an angry squirl, then an eft, etc over and over to every new mob that aggroes. That is not hard, it is just grief and cheap way to waste time. If you think your a veteran or a good player simple by knowing what mob will aggro you then there is no hope for you, that is simple memory retrieval, congrats google and wiki do that, so why bother making it a rock in your shoe when your tring to go for a strole?
    (0)
    Last edited by Linnear; 03-27-2011 at 03:08 AM. Reason: typo

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Linnear View Post
    I can't believe this is becoming an issue for people saying it makes the game easier or harder. Why the F should I need to go a website to figure out if I am going to waste anima or 30 min running back to the place I tried to run past? Why do you all hate new players so god damned much? I am all for this, it may not need to be so blatent, but it is better then losing palyers who pick up the game, die to a yarzon, then an angry squirl, then an eft, etc over and over to every new mob that aggroes. That is not hard, it is just grief and cheap way to waste time. If you think your a veteran or a good player simple by knowing what mob will aggro you then there is no hope for you, that is simple memory retrieval, congrats google and wiki do that, so why bother making it a rock in your shoe when your tring to go for a stole?
    i think most of us have given suggestions as to have it able to be toggled, a trait, or an ability through the main menu. some of us do not like the big red aggro icon that shows a mob may aggro, but most mobs that have the icon do not aggro on our characters. it's ugly and it is huge and i do not mind the new players having some sort of warning of what mobs aggro, but i don't like it being forced on me when most mobs that are labeled no loner aggro me.

    what's so hard about having it be able to turned off like having your headpiece show?

    if you like it that's fine and i do not mind you having it, but why not allow those of us that don't to have the option?
    (0)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I don't mind if they want to have an indicator to show that a mob will aggro you. However, if they would like to keep it I would personally like the indicator to be less flashy and removed from being directly left of the monster's name tag and placed on the target unit frame instead. It would be cool if it were a modified version of the difficulty/color indicator.
    (0)

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