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  1. #1
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Sorel View Post
    I agree. Image #3 should be the default. Then if a player wants to, they can toggle on the rank & aggressive icons above the monster (like in images #1 & #2).
    I believe it should be the opposite. Have all the information ON by default and any players who do not want them, an option to toggle off. Why? because we are just thinking of the current player base, When new players come on board, regardless of the tutorials in place, you also want a tutorial letting them know that there is a "toggle to see all this info but is off, turn it ON if you want"? ... That seems counter productive.

    My main point is not the wasted tutorial. But essential info any new player might want to see, and if annoyed by it, you can turn it off.

    Keep in mind the point of all these changes is not to make this game easier, but to accommodate the changes the new battle system will bring. Whose to say this will be easy even if we know the rank of the fiends? All of you are making assumptions that this change is only for visual purposes, do not forget the previous developer post where the person in charge of the UI (forgot his name, I am sorry) indicated this change was being made specifically for that reason.

    Furthermore, I hope all of you have photographic memory if what you ask is to have to target the fiend each time to be able to see the rank. What are you going to do when were participating in Behest and the new tactical needs of the battle system requires that we fight specific mobs first and others later by going from info such as if they aggro and what rank are they? Are you going to cycle through all the mobs just to confirm which ones are the right ones to fight first?. And that is just talking about one semi large scale battle. Have you forgotten the soon to be announced grand companies?. That spells large scale battles all over the place, in my opinion of course, seeing that they are public.
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    Last edited by Holland; 04-07-2011 at 03:31 PM.

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Holland View Post
    Furthermore, I hope all of you have photographic memory if what you ask is to have to target the fiend each time to be able to see the rank. What are you going to do when were participating in Behest and the new tactical needs of the battle system requires that we fight specific mobs first and others later by going from info such as if they aggro and what rank are they? Are you going to cycle through all the mobs just to confirm which ones are the right ones to fight first?. And that is just talking about one semi large scale battle. Have you forgotten the soon to be announced grand companies?. That spells large scale battles all over the place, in my opinion of course, seeing that they are public.
    You don't need to have a photographic memory to be able to keep in mind which mobs to target first. We did not have the system display the levels nor the aggro propery for us so far and there was no problem, so why should there be a problem now?

    I'm all for the display off/when targetted/always toggle option.
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