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  1. #191
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, now the agggressive icon make a whole more sense regarding size and style. When the dev commented this i thought the nrank would stay inside it. Its looking good this way, but still will not be usefull unless we have large amounts of mobs...because often in an area if the player is there to kill a certain monster he will kill regardless of rank variation unless he can actually chose monsters, which is not the case...in FFXIV you need to kill everyting and still walk alot/wait due too long respawn rates.

    But still, now its looking good. I just hope the good look isn't an excuse for not adding the hide/show feature anymore.
    (0)

  2. #192
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Numbers ok. But i like difficulty colors too.
    Please, make both.
    (0)

  3. #193
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Sorel View Post
    I agree. Image #3 should be the default. Then if a player wants to, they can toggle on the rank & aggressive icons above the monster (like in images #1 & #2).
    Ditto.
    I, too, would prefer the icons to be displayed only when targeted.
    (1)

  4. #194
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Yazoo View Post
    Numbers ok. But i like difficulty colors too.
    Please, make both.
    This would be good for those who are color blind and can not discern specific colors, they can at least read the numbers.
    (0)

  5. #195
    Player
    derekx's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Yash Azal
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I was fine the original icons and welcomed their introduction. However, I think all three images above are very nice improvements over what is in place and I would be fine with any of them. They do not pop out nearly as much as the original and all are aesthetically more pleasing to look at. Much more seamless.
    (2)

  6. #196
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    A) Show icons on the names

    B) Hide the icons completely

    I'd like there to be a third option implemented:

    C) Show icons only when targeting the monster.

    I think this would be nice to have.
    YES!!! I would sooo love to have it do this!!!!!!! PLEASE!

    (first time quoting something, but i must not have done it right as it didnt display the poster)
    (0)

  7. #197
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I like the dev teams idea. Way to go dev team!
    (0)

  8. #198
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    We better off with

    Target Mob A: Window open with Mob name,Level, Red name= aggressive "On the window display only" Which mean to know anything about the mob you first have to click on it. This is much better system then having it display 24.7
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #199
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Rukkirii View Post
    Hey everyone! ^_^
    Thanks for all of your feedback regarding the aggressive icon thus far! We received a nice image of the various new icons from the development team and would like to share them with you. (Sorry it’s in Japanese at the moment, but those are just the enemy names anyway!)

    As you can see in the image, we’re currently planning to have 3 different types of icons, and the ability to easily discern aggressive/non-aggressive monsters as well as their level.

    We’re looking forward to any additional feedback you may have!
    I'll admit, they look nicer than I thought they would. I still think, however, that it takes away from the spirit / immersion of exploring a fantasy world. I'm always going to vote against this one.
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  10. #200
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Sorel View Post
    I agree. Image #3 should be the default. Then if a player wants to, they can toggle on the rank & aggressive icons above the monster (like in images #1 & #2).
    I believe it should be the opposite. Have all the information ON by default and any players who do not want them, an option to toggle off. Why? because we are just thinking of the current player base, When new players come on board, regardless of the tutorials in place, you also want a tutorial letting them know that there is a "toggle to see all this info but is off, turn it ON if you want"? ... That seems counter productive.

    My main point is not the wasted tutorial. But essential info any new player might want to see, and if annoyed by it, you can turn it off.

    Keep in mind the point of all these changes is not to make this game easier, but to accommodate the changes the new battle system will bring. Whose to say this will be easy even if we know the rank of the fiends? All of you are making assumptions that this change is only for visual purposes, do not forget the previous developer post where the person in charge of the UI (forgot his name, I am sorry) indicated this change was being made specifically for that reason.

    Furthermore, I hope all of you have photographic memory if what you ask is to have to target the fiend each time to be able to see the rank. What are you going to do when were participating in Behest and the new tactical needs of the battle system requires that we fight specific mobs first and others later by going from info such as if they aggro and what rank are they? Are you going to cycle through all the mobs just to confirm which ones are the right ones to fight first?. And that is just talking about one semi large scale battle. Have you forgotten the soon to be announced grand companies?. That spells large scale battles all over the place, in my opinion of course, seeing that they are public.
    (0)
    Last edited by Holland; 04-07-2011 at 03:31 PM.

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