Quote Originally Posted by Bayohne View Post
Hello everyone! We have more details that further flesh out the design ideas behind the current UI change and tidbits on what the future will bring. Without further ado, here is a new comment from UI lead, Hiroshi Minagawa.
I understand the direction that these changes are heading but my personal thoughts on the matter are that getting to know if enemies aggro or not is a part of the game you are meant to figure out. Veterans in areas know where every enemy spawns and if it aggros while new comers have to figure it out. To me that was all part of the fun. At least that's my opinion..