Results 1 to 10 of 223

Dev. Posts

Hybrid View

  1. #1
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    The current aggressive icon and the upcoming enemy level display are only one part of the current stage of edits.
    To me this is the most important thing to keep in mind, no matter where they go with the system in the coming months. Until they declare "This is it, we are finished with serious changes" then everything we get will be part of Something Bigger. I don't mind the aggro icon at all, but I do look forward to being able to see the level, even if just so I know what can be easier avoided as a Botanist (Is it many levels above me, or only a couple for example) as well as the challenge of individual mobs in a group (Green coloured group, but individual beasts can kill people in single hits at times currently!)
    (0)

  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I am in favor of anything that prevents people from rage-quitting, which I myself am guilty of doing many times in FFXI. I am all for any extra info that the game can provide itself that isn't intrusive to my whole immersion thing.

    Seriously though, what's the problem? People(not everyone, just people) are going to be looking for this information outside of the game anyway. Why not just save them the time of having to go to an external site and just give the information in game? There's nothing that says this is some kind of "easy mode". Mobs aren't going to magically become easier.
    (1)

Tags for this Thread