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  1. #1
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Dhex View Post
    Might be a sarcastic post, but makes me sad that if we had a similar fight in 2.0, it would be on a regular circular arena like Coil/trials, and we'd do our rotation on the meteorite while dodging instant-kill lasers of doom. Then we'd move to Nael, do our rotation on him, of course while dodging explosions (that blocks your view of the lasers of doom). Then a marker would appear on someone's head, and they have to move to x place (while dodging lasers) or they explode and wipe the group. Then another mark would appear on someone else, and they would have to move to Nael (while dodging lasers), or they explode and wipe the group. At the end Nael would do a super move, you'd need to do your rotation even harder or else he will explode and wipe the group. Super cool.
    (11)

  2. #2
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ri_ri View Post
    -
    Not sure if serious, or never played 1.23.
    (0)

  3. #3
    Player
    Janice's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Janice Alvein
    World
    Balmung
    Main Class
    Lancer Lv 50
    /doze
    I feel like this sums up my experience with 2.0
    (5)

  4. #4
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dhex View Post
    If the pace of combat in FFXI is "slow" and XIV 2.0 is "fast," then 1.23 was a moderate pace. You didn't have to store TP to 100 or sit on your ass to recover MP, but you didn't have to act every second either.

    2.0 does a great job of making you feel busy, but sheer business shouldn't intrude on a combat system like this. An encounter should test player/PT understanding of mechanics - both of their own jobs and of the target - and ability to cooperate. Now, make no mistake: 2.0 does this. But it is agitated by a combat system that forces players to issue commands at a rate arbitrarily dictated by the "global standard."

    In other words, it is entirely possible to have all the weight-dodgin', voice-stunnin', nail-bustin', conflagration-extinguishin', plume-whackin' and ultima-avertin' that we have now without the compulsion to press a key at extremely short intervals.
    (7)

  5. #5
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I think we, this day, should atleast be happy that the best gear is not crafted. Because then no one except the persons who have full craft 50 would own them. Because no one spends a single gil on anything anymore.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  6. #6
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    People would pay, in fact they did befor (Vanya for ex.)

    The problem is "only" how to distribute the materials correct. Gatherers and adventurers shall have the possibility to get the materials.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arkune View Post
    Yes we had this in 1.23 no doubt but we have White Mage Tanks Titan HM now, i am sure its possible to do Bikini runs in ifrit HM too well i dont see any difference at all between 1.23 and ARR in this case.

    in 1.23 the 3-5er Meldet Gear was probably the best Items, even some DL pieces wasnt that good at all. Its right that crafted Gear shouldnt be the BiS but whats wrong with let crafters be a part of the Best Endgame Gear like the Abjuration System in XI?

    in 1.23 Gear worth something, without a certain Gear your Team was unable to do Speed runs in CC or AV to collect the DL pieces (Bodys) or doin the 13 mins Speed runs for your Relic Items.
    I was strictly talking up to ~1.19, when I stopped playing. When the only speedruns were of DD, which was pointless because the gear that dropped in DD was out-done by HQ crafted items even with 0 materia in them.

    Also, I don't think it's right that none of the best in slot is crafted. That's the best way to make crafters part of the endgame. More on that in a second.

    Quote Originally Posted by Lunavi View Post
    I think we, this day, should atleast be happy that the best gear is not crafted. Because then no one except the persons who have full craft 50 would own them. Because no one spends a single gil on anything anymore.
    I won't be thankful for this. As much as I may not want to level another craft myself, I'd much rather that crafters actually be useful for something other than helping other crafters. It *is* entirely possible to make the best gear crafted without making raiding pointless, and it doesn't even take much imagination to do so.
    (4)

  8. #8
    Player
    shane239's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    232
    Character
    Shaniston Fuerel
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I agree 100% with the original post! I was saying the other day to someone in a linkshell that I thought 1.0 nearly had more potential than 2.0. I am hoping that the reason for this is that Yoshi wanted to get everyone on the same playing field so level is stupidly fast and there isn't a lot of threat. So that the first expansion would really be the start of the game! But I remember thinking the same thing in alpha for 2.0 and it didnt happen so I'm a little hesitant.

    I'm not a big fan of the instance everything. And even less of a fan of the 4 man content instead of 8! I truly hope that they have something big planned for around the corner but i'm getting to the stage where I'm running out of breath to hold!

    My own opinion! I'm thrilled if other people like it and i'm in a minority!
    (1)

  9. #9
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    The more I hear about the combat in the original, the more I wish I had the chance to experience it for myself. I hear so much (mainly) positive things about it that I'd like to see it integrated into what we have now somehow.

    Slim chance of that happening, though.
    (3)

  10. #10
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I thought the 1.0 AOE mechanic was pretty sweet. Every spell could be AOE or single target with the click of a button.
    (1)

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