In my opinion, the armory system is actually the problem. If you're gonna make it so that everyone can be everything, then you at least have to make it somewhat difficult to reach level cap. The way it is now is just a faceroll and it promotes a horrible in-game economy since nothing has any real value. I mean, with enough gil, anyone can max out all crafts in 2 days without ever actually crafting anything, am I the only one who thinks this is a terrible, flawed design??

In the end, the games many problems stem from SE's fear of RMT. They made the economy garbage on purpose to discourage RMT