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  1. #121
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Riv View Post
    PS3 limitations.

    And it was really lame running for 1-2 minutes with no mobs or anything between "zones". Just because there were no loading screens didn't make it better, it just made everyone want to level a gatherer class for the speed boost ability they could get when far away from nodes and use it to just run places lol (pre chocobos).
    Yes, this
    or an archer, to get the skill Quicken ^^
    (0)

  2. #122
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    498
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rekujen View Post
    This game will have the same problems as XI... you won't notice them now but think 5 years down the line, we're gonna miss out on soo many technical advances because of "PS3 Limitations"

    XI was plagued because of ps2
    The interesting thing though is that I always found wandering through FFXI landscape to be much more unique and interesting to look at compared to 1.0's more bland style. Even with its graphical limitations, there are still zones in XI that I think were just designed so well, and still look pretty today.
    (1)
    Last edited by Gaddes; 01-09-2014 at 05:11 PM.

    "Well, it's no Vana'diel, but it'll have to do..."


  3. 01-08-2014 10:08 AM

  4. #123
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Saziel View Post
    No idea what bump maps are.
    Bump maps, or normal maps are special textures that hold normal vectors. Instead of each pixel being RGB being a color, each pixel holds a XYZ coordinate for the normal. An example:

    http://cdn.wolfire.com/blog/normalma...mapcompare.jpg

    or from someones glitched FFXIV (not suppose to happen, but here is an example)

    http://i.imgur.com/yrUJGd0.jpg

    So what does this help you with? Well "diffuse lighting" (light from a light source onto a surface, that get's bounced off) is the dot product between a normal vector and the light vector, times whatever color was sampled from your actual texture (to lighten/darken it). Basically... the larger the angle between the two vectors, the darker it becomes (it's not facing the light), and the smaller, the brighter. Normally the normal vector is perpendicular to the surface, BUT you can fake that normal, and save it into a texture; the bump/normal map. So now when it is fed into a light shader, the texture begins shading itself even though you didn't add any polygons! An example is the stitching on our armor or belt buckles. The most common use is brick and stone walls.
    (1)
    Last edited by Magis; 01-08-2014 at 10:30 AM.

  5. #124
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    People keep blaming the PS3 for limitations to the size of zones (well actually, they blame the PS3 for pretty much all limitations) but keep ignoring that they also wanted the game to run on low-end PCs too.
    (1)

  6. #125
    Player
    Atheena's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Ashanti Kahlil
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Amyas View Post
    Actually the reason the copy/pasted open world from 1.0 was scrapped was because even good pcs could barely run it without constant crashing... so yeah. Not just 'ps3 limitation'
    Not True Mine ran Pretty good! The Combat and content sucked! 1.0 wasn't bad too much It need some sum stuffed Ironed out!

    Also Note You can build a Good PC for under 800 usd! It will smoke anything 98% of the time!
    (0)

  7. #126
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gilthas View Post
    People keep blaming the PS3 for limitations to the size of zones (well actually, they blame the PS3 for pretty much all limitations) but keep ignoring that they also wanted the game to run on low-end PCs too.
    no the trouble is directly link to the memory of the ps3 (256mb) go find a low-end pc with this much... i wait ^^ you will find at worst 2-4go...

    the loading was put because of this. why the zone are this small? for give them true identity with less repetition of the zone like we had in the v1.
    having huge empty area is not that good...seriously.
    (0)

  8. #127
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Theres either lack of open world areas or just making zones bigger. This can be fixed.

    1 Main issue is the game loads all of the zone. Can see this when you fall through the ground. Things can be cut down to save on PC/PS3 preformance.
    1.0 had same issue were we would load ocean water under the hole zone.
    (0)

  9. #128
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Because a common criticism of 1.0 was that much of the "Open world" was copy pasted. Which was true. So zones were made smaller so SE could focus on making them unique and well made rather then using the same 5 areas over and over again. It has nothing to do with the PS3.
    (0)

  10. #129
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    why the zone are this small? for give them true identity with less repetition of the zone like we had in the v1.
    having huge empty area is not that good...seriously.
    1.0 Players: "This sandwich that is three arms long and is made of shite tastes bad. You should change the shite."
    Squee: "Okay! Here, have this one which has no shite on it but is also the size of a thumb."
    ARR Players: "That was delicious! But very, very short."
    White Knights: "Oh, but you ASKED for this! Do you want the shite again?!"

    False dichotomy is false.
    It's not a battle between "huge repetitive zones" and "small unique zones". It's a battle between squee not wanting or being unable to put "huge" and "unique" together in the same sentence.
    (5)

  11. #130
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    didn't read all 14 pages, but it was stated before Beta that they made more zones/instances and loading screens to accommodate more players who cannot afford High End PCs. To play 1.0 effectively you would have to spend near a G on a nice PC.
    (0)
    Last edited by LordSaviour; 01-09-2014 at 12:53 AM.

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