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  1. #111
    Player
    Xerich's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Drogon Dreadfire
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Saziel View Post
    Are you suggesting ARR's graphics are cutting edge? The game looks like plastic.
    The graphics may not be cutting edge, but the tech that is in the game is pretty impressive for an MMO.

    The world looks beautiful with it's art style.

    Then again, you're probably the type that likes to stare at a wall texture and zoom in 200% to complain there aren't enough bump maps.
    (2)

  2. #112
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    This game will have the same problems as XI... you won't notice them now but think 5 years down the line, we're gonna miss out on soo many technical advances because of "PS3 Limitations"

    XI was plagued because of ps2
    (1)

  3. #113
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by statikcat View Post
    How are the smaller, instanced zones still not repetitious? They all look similar besides a few off-shoot generic desert areas...etc
    Eh.. that's one of the things I truly appreciate about ARR. The consistency of the areas. I always found it pretty odd to have a tropic jungle right next to an Inuit area right next to a bog right next to a desert. The world is very small right now -given time, as it gets larger and they open up new zones, it should offer the variety you seek. Forcing variety where it doesn't belong is not the answer in my opinion, the world of ARR wasn't built with that kind of climate and terrain changes in mind. That being said, I do believe we'll get to see zones like the underground ruins in the Shroud, sooner or later!

    The zones in 1.0 felt melancholic and wild - but 2.0's design is much more detailed and varied. Eorzea has pretty much undergone urbanization. I do hope that as we get away from civilization the design team will be able to reproduce that kind of feeling.
    (1)
    Yar.

  4. #114
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kiayin View Post
    Eh.. that's one of the things I truly appreciate about ARR. The consistency of the areas. I always found it pretty odd to have a tropic jungle right next to an Inuit area right next to a bog right next to a desert. The world is very small right now -given time, as it gets larger and they open up new zones, it should offer the variety you seek. Forcing variety where it doesn't belong is not the answer in my opinion, the world of ARR wasn't built with that kind of climate and terrain changes in mind. That being said, I do believe we'll get to see zones like the underground ruins in the Shroud, sooner or later!
    The division between Coerthas and North Black Shroud is janky. It goes from forest to all of a sudden snowy mountains. Made more sense when Coerthas was not snowy, but that's what we have now.
    (0)

  5. #115
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Magis View Post
    The division between Coerthas and North Black Shroud is janky. It goes from forest to all of a sudden snowy mountains. Made more sense when Coerthas was not snowy, but that's what we have now.
    That's because we currently only have the middle zone of Coerthas, I believe. They're not contiguous. ^^



    (1)
    Yar.

  6. #116
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kiayin View Post
    That's because we currently only have the middle zone of Coerthas, I believe. They're not contiguous. ^^



    Figured. It's surprising how little Coerthas changed (also it's probably the biggest of the zones) compared to everything else. That map helps a lot, I couldn't wrap my head around where the hell Mor Dhona sat, since North Thanalan was separated by 1 zone to Coerthas while North Black Shroud was right beside it.
    (0)

  7. #117
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    One word: load.
    (0)

  8. #118
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Magis View Post
    The division between Coerthas and North Black Shroud is janky. It goes from forest to all of a sudden snowy mountains. Made more sense when Coerthas was not snowy, but that's what we have now.
    Maybe because the devs skipped central lowlands. For now we have only the central highlands.
    I hope they put later more zones to Coerthas and the south side of Mor Dhona ingame.
    (0)
    Last edited by Felis; 01-08-2014 at 09:12 AM.

  9. #119
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    PS3 limitations.

    And it was really lame running for 1-2 minutes with no mobs or anything between "zones". Just because there were no loading screens didn't make it better, it just made everyone want to level a gatherer class for the speed boost ability they could get when far away from nodes and use it to just run places lol (pre chocobos).
    (0)

  10. #120
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Xerich View Post
    The graphics may not be cutting edge, but the tech that is in the game is pretty impressive for an MMO.

    The world looks beautiful with it's art style.

    Then again, you're probably the type that likes to stare at a wall texture and zoom in 200% to complain there aren't enough bump maps.
    No idea what bump maps are.
    (0)

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