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  1. #101
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,252
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saziel View Post
    I didn't even play 1.0, but from what I've seen in screenshots and videos, I want those areas. ARR areas are NOT well crafted. They're miserable, boring, lifeless, and bland. There's no sense of adventure. Hop on your chocobo and get to ANYWHERE you want in a zone in 2 minutes or less. That's not an adventure.

    Going back to FFXI. Some of my fondest memories of FFXI was just getting lost in Xarcabard for hours. That can never happen in ARR, and I hate it. I want it to be possible to get lost. I want there to be a snowstorm so intense that it's hard to see where I'm going.
    NO, the areas in 1.0 were absolutely horrible. It took 9 minutes running from Gridania (the city itself) to the first Camp to the west of the city...ON FOOT, 9 minutes! With Chocobo, it was 5. The areas were VERY bland; everything looked the same, and I hated it. ARR is well crafted and a lot of the people who did work on FFXI helped with ARR's development, such as the outdoor area zones. Seriously, La Noscea is just as well-crafted as Rolanberry Fields with the scenery. ARR has more life than 1.0 ever had in the field zones, I'm serious. 1.0 looked like a lunar landscape with some foliage here and there, ARR is not like that.

    At the time with FFXI, they had the assets to make big areas because the graphics were not cutting edge at that time. Plus they could reuse some assets (such as the towers in Sarutabaruta, the rivers there, etc.) to save some time.
    (2)

  2. #102
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,349
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Did you play that version.

    2k on a computer and 10 PC on the screen at one time.
    Lag everywhere.

    Ya it looked great but for the cookie cutter zones.

    You seen Odin, It's like that everywhere.
    (0)
    Last edited by Kewitt; 01-07-2014 at 05:01 PM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #103
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dannythm View Post
    Maybe the people complaining didn't vote in favor of the change? I didn't vote for smaller zones, that's for sure. Or maybe they didn't play version 1.0 and just come up with this feel by themselves, but back then they couldn't vote.
    Maybe this is the problem.
    If they would have played 1.0, they would know that the zones in ARR are much better and full with variety than a whole region in 1.0 where everything looked the same. You could have been somewhere around camp skull valley or wineport and would not know until you opened the map.

    Sure, the zones could be bigger, but they are still much better than the regions we had.
    (1)
    Last edited by Felis; 01-07-2014 at 10:30 PM.

  4. #104
    Player
    Leomoon's Avatar
    Join Date
    Oct 2013
    Posts
    151
    Character
    Tana Firesong
    World
    Balmung
    Main Class
    Lancer Lv 70
    From what I herd a lot of the ground texture was copy and pasted, if you walked in a line the land would start to loop.
    (0)

  5. #105
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Naraku_Diabolos View Post
    NO, the areas in 1.0 were absolutely horrible. It took 9 minutes running from Gridania (the city itself) to the first Camp to the west of the city...ON FOOT, 9 minutes! With Chocobo, it was 5. The areas were VERY bland; everything looked the same, and I hated it. ARR is well crafted and a lot of the people who did work on FFXI helped with ARR's development, such as the outdoor area zones. Seriously, La Noscea is just as well-crafted as Rolanberry Fields with the scenery. ARR has more life than 1.0 ever had in the field zones, I'm serious. 1.0 looked like a lunar landscape with some foliage here and there, ARR is not like that.

    At the time with FFXI, they had the assets to make big areas because the graphics were not cutting edge at that time. Plus they could reuse some assets (such as the towers in Sarutabaruta, the rivers there, etc.) to save some time.
    Are you suggesting ARR's graphics are cutting edge? The game looks like plastic.
    (1)

  6. #106
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,252
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saziel View Post
    Are you suggesting ARR's graphics are cutting edge? The game looks like plastic.
    It has more life and is more believable than 1.0 ever was. Go to Coerthas and look at the snowdrifts there. Trees shed heavy snowfall just like in real life. I did not see any form of realism in 1.0's landscapes. 1.0 was almost like a lunar landscape with foliage (especially La Noscea). I survived 1.0's launch and stuck to it because I believed FFXIV could do better in it's re-launch. The landscape in ARR has as much magic as FFXI's. 1.0's landscape lacked soul and life. Period.
    (1)

  7. #107
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    More believable? Have you seen the crap that defies physics and logic after the calamity? I'm glad trees shed snow; it makes it all better. I will suspend my desire to see the real world (which i can see by going outside) if it means that things will look better instead of act better. My favorite scenery in ARR is the stuff in the background where we can't even go. Like the tower by lake tahtotl.
    (1)

  8. #108
    Player
    statikcat's Avatar
    Join Date
    Dec 2013
    Location
    DC
    Posts
    20
    Character
    Nier Weiss
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Holyhunter View Post
    You couldn't jump ever in 1.0, it wasn't just the beta. The zones weren't built with jumping in mind. While I did enjoy no loading screens (although the zones in 1.0 were phased anyway so it was pretty similar) the amount of repetition in zones was beyond awful.
    How are the smaller, instanced zones still not repetitious? They all look similar besides a few off-shoot generic desert areas. It was the first thing that struck me while leveling as bad design. In other MMO you each area you progress through is more or less themed.. could be hell / volcano themed, tropical, cities underground. So many ideas. All the areas in this game are 80% the same. It might not be copy pasted technically but it all reads the same in the end. I was frustrated leveling continuing to go back to the same areas over and over.. it was so bland. The one area that was a nice change of pace was Dragonhead. That is at least a decent example of changing it up but even that was not too impressive. This games "world" is so extremely boring especially compared to most other mmo games.
    (3)

  9. #109
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Felis View Post
    Sure, the zones could be bigger, but they are still much better than the regions we had.
    I'm not saying the zones aren't "better" than 1.0. They are. I'm saying they need additional improvements.
    (0)

  10. #110
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    one picture shows the entire zone because it was copy/pasted.
    (0)

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