Quote Originally Posted by Uriahnool View Post
Alls I know is that if I cross ONE dune in the "great desert" in 2.0, I can already see the edge of the map. Deserts should feel more wide open and desert-like. I admire all the variety in 2.0, but they need to stretch it out some more or something. I don't mind the zones, but I feel there should actually be more of them for everything SE wanted to do. For example, the hunting log. I am supposed to hunt something like a condor or a antelope, or a boar poacher, and the ONLY place in the ENTIRE WORLD MAP is one small camp or one patch of trees in the corner of a zone. Every mob seems to have its own little two foot area it lives. I mean, look at the stropper pit in the black shroud. They're all confined to one little puddle and they don't exist anywhere else.
The sagoli desert really should have been a zone of its own like in XI.

While I don't want giant zones for the sake of being giant, a desert is usually a pretty large expanse of sand, it does feel a little silly to have small closed in space with 2 sand dunes and call it a desert.

This is what I'm talking about when I saysize of an area being appropriate for its content. 1.0 areas were far larger than they needed to be for the sights, sounds and content within, but some areas in ARR could stand to be bigger. They're still far more well constructed, however.