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  1. #11
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alhanelem View Post
    For ARR, they opted for smaller, more-well-crafted areas instead of having giant areas that required lots of reuse of textures and terrain chunks to make ("copy-pasta"). There's no point in having a giant area when you don't have enough assets and content to fill it with.
    You're creating a false dichotomy of options here. We do not have to pick between claustrophic, invisible-wall-infested zones with varied terrain and larger zones with copy-pasted terrain. It's entirely possible to have rich environment design without the annoying corridor-style layout and overuse of invisible walls that we have now (and had still in 1.0). They just need to stop blocking off 75% of the zone.
    (1)
    Last edited by Naunet; 01-06-2014 at 06:30 AM.