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  1. #31
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I'll be honest, in my own personal opinion. If they had changed the game world like they promised, and removed the lag. I think the newer version of 1.23b would have been amazing to play.

    Obviously that didn't happen though, sadly.
    (3)

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zezlar View Post
    I'll be honest, in my own personal opinion. If they had changed the game world like they promised, and removed the lag. I think the newer version of 1.23b would have been amazing to play.

    Obviously that didn't happen though, sadly.
    They promised zones for ARR since the first live letter
    (1)

  3. #33
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PallasLloyd View Post
    Or they just prefer an actual expansive overworld you could actually explore instead of a claustrophobic corridor hubworld cluttered with static meshes and npcs copy-pasted every 2 feet.

    That shit is EVERYWHERE.
    Wait, you described 1.0 there, yet you are defending 1.0?
    (9)

  4. #34
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Remember Uldah in 1.0? how you had to walk through those long side tunnels (which still exist but are blocked off) and the main gates were closed? Now they could open the main gate since they didn't need the loading corridors anymore. All over the game you had long narrow spaces that served to mask the transfer from one area to another on the server side. But since there was never anything in these spaces (and players nearby crossing at the same time would momentarily vanish) it was just meaningless padding.
    You are so right. Looking at a black loading screen while you do nothing is so much more immersive and better design than actually moving through the world and the game designers designing the world in such a way that you don't have to stop and wait like this is a game from 10 years ago. And since the zones are so tiny you're zoning A LOT. The more you're forced to wait at loading screens the better. Don't know how anyone could ever disagree with this. It's crazy.
    (6)

  5. #35
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EinSoFZ View Post
    From what I can tell it was mostly because 1.0 didn't lend itself to using instances in the same way 2.0 does.
    It's weird..but in 1.x I could change jobs, display LS (FC) crest, info and even repair myself or others in instances prior to gaining aggro - So in a way, ARR actually downgraded while trying to upgrade xD. Zones however, leads to better designed world when the designers make use of it - They didn't really make that much use of zones since overworld is useless in ARR 99% of the time, but smaller confined spaces are much better to work with.

    Quote Originally Posted by KiriA500 View Post
    Wait, you described 1.0 there, yet you are defending 1.0?
    You seem confused - He described ARR and most other newer MMORPGs.
    (3)

  6. #36
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tupsi View Post
    It's weird..but in 1.x I could change jobs, display LS (FC) crest, info and even repair myself or others in instances prior to gaining aggro - So in away, ARR actually downgraded while trying to upgrade xD. Zones however, leads to better designed world when the designers make use of it - They didn't really make that much use of zones since overworld is useless in ARR 99% of the time, but smaller confined spaces are much better to work with.
    They removed the ability to change jobs because of how you were required to class stack for specific fights. MNK was only useful in 1.0 for the AV boss, BLM the rest of the time. Screw the hell out of that game design.

    Quote Originally Posted by Tupsi View Post
    You seem confused - He described ARR and most other newer MMORPGs.
    No. 1.0 was a claustrophobic, copy/pasted mess. Stop remembering it different.
    (10)
    Last edited by KiriA500; 01-06-2014 at 03:43 AM.

  7. #37
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Tupsi View Post
    You seem confused - He described ARR and most other newer MMORPGs.
    KiriA was saying that his arguments against ARR are applicable to 1.0 which was full of corridors separating zones, copy pasted environments, copy pasted hubs and copy pasted NPCs.
    (6)

  8. #38
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Some of you here are misunderstanding the discussion!

    You are too focused on the copy paste thing, for witch we dont tolk about it !

    Nobody here is saying that liked the copy paste thing! People are saying that they liked the big zone worlds witch were in version 1.0 including me, if instead they did not copy paste in those zones and made them unique it would be sooo much better and you could explore so much more and not to go from one little squere to another with laoding screen! The chocobob transportation is pointless, reason is that the zone fields are small !

    And we are speaking for no loading screen when you go from city to the field zone and the opposite! We did not say that in version 1.0 did not have loading screens!

    How a purson can like this black loading screen...you really want to tell me that you like more to sit in front of the laoding screen doing nothing, instead of going down the stairs, across the bridge and then into the filed with you char.. ? In Gridania as an example to go from one part of the city to the other you need to laod again ....why i ask you why !! And why in Uldah do i need to have a loading screen befor i enter the zone filed when i can see it true the gate and simply make 2 steps and im out !!
    (3)

  9. #39
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    1.0 had the same locations copied and pasted OVER AND OVER. No one can deny this, Look at the old gridania map SO FUNNY.

    also, who cares about loading screens if the game is better overall in design
    (3)

  10. #40
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    FFXIV ARR graphics engine either sucks or is running for PS3 limits.

    biggest issue from 1.0 was the servers, ARR had the same fate at launch till they did there upgrade.

    the world in ARR is so small and empty its crazy atleast 50% of the world has nothing but you in it, even in instances its pretty empty in 1.0 its was swarming with mobs they took longer to kill also..
    (4)

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