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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EinSoFZ View Post
    From what I can tell it was mostly because 1.0 didn't lend itself to using instances in the same way 2.0 does.
    It's weird..but in 1.x I could change jobs, display LS (FC) crest, info and even repair myself or others in instances prior to gaining aggro - So in a way, ARR actually downgraded while trying to upgrade xD. Zones however, leads to better designed world when the designers make use of it - They didn't really make that much use of zones since overworld is useless in ARR 99% of the time, but smaller confined spaces are much better to work with.

    Quote Originally Posted by KiriA500 View Post
    Wait, you described 1.0 there, yet you are defending 1.0?
    You seem confused - He described ARR and most other newer MMORPGs.
    (3)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tupsi View Post
    It's weird..but in 1.x I could change jobs, display LS (FC) crest, info and even repair myself or others in instances prior to gaining aggro - So in away, ARR actually downgraded while trying to upgrade xD. Zones however, leads to better designed world when the designers make use of it - They didn't really make that much use of zones since overworld is useless in ARR 99% of the time, but smaller confined spaces are much better to work with.
    They removed the ability to change jobs because of how you were required to class stack for specific fights. MNK was only useful in 1.0 for the AV boss, BLM the rest of the time. Screw the hell out of that game design.

    Quote Originally Posted by Tupsi View Post
    You seem confused - He described ARR and most other newer MMORPGs.
    No. 1.0 was a claustrophobic, copy/pasted mess. Stop remembering it different.
    (10)
    Last edited by KiriA500; 01-06-2014 at 03:43 AM.

  3. #3
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Tupsi View Post
    You seem confused - He described ARR and most other newer MMORPGs.
    KiriA was saying that his arguments against ARR are applicable to 1.0 which was full of corridors separating zones, copy pasted environments, copy pasted hubs and copy pasted NPCs.
    (6)

  4. #4
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Some of you here are misunderstanding the discussion!

    You are too focused on the copy paste thing, for witch we dont tolk about it !

    Nobody here is saying that liked the copy paste thing! People are saying that they liked the big zone worlds witch were in version 1.0 including me, if instead they did not copy paste in those zones and made them unique it would be sooo much better and you could explore so much more and not to go from one little squere to another with laoding screen! The chocobob transportation is pointless, reason is that the zone fields are small !

    And we are speaking for no loading screen when you go from city to the field zone and the opposite! We did not say that in version 1.0 did not have loading screens!

    How a purson can like this black loading screen...you really want to tell me that you like more to sit in front of the laoding screen doing nothing, instead of going down the stairs, across the bridge and then into the filed with you char.. ? In Gridania as an example to go from one part of the city to the other you need to laod again ....why i ask you why !! And why in Uldah do i need to have a loading screen befor i enter the zone filed when i can see it true the gate and simply make 2 steps and im out !!
    (3)

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by MikoteAstra View Post
    You are too focused on the copy paste thing, for witch we dont tolk about it !

    Nobody here is saying that liked the copy paste thing! People are saying that they liked the big zone worlds witch were in version 1.0 including me
    Except ... You can't have one without the other.

    One other huge problem with MMOs that have large open worlds, is zone expansion. WoW is a huge culprit in this. Every new area they implement into WoW is in its own little server. It is impossible to reach those areas on foot.
    Having a super large base world is fine and dandy, until you want to make it bigger.


    Now, FFXIV has a huge advantage over the 'large overworld map' design with its smaller subzones. There is nothing stopping the devs from putting a zone smack in the middle between say Central Shroud and North Shroud. All they need to do is change the North Shroud zoneline to the new zone, and a North Shroud exit on the other side of this new zone, on the World Maps, this zone would be directly on the connection path between the existing zones, giving a reason for this zone to connect the way it does.
    You also avoid having entire servers go down all at once during large events (Odin im looking at you), because the subzones can go down individually without taking out everything with it.

    Classic example of the above is the new Housing Areas. They needed a space to put it, so they made the space, picked a suitable location on the world map and put a zone line in a nearby zone. The subzones themselves are also expandable, shaded areas of the maps can be brought out, much like Crystal Tower did.

    And finally, the maps aren't the same because Bahamut destroyed half of Eorzea. Zones accessible previously aren't accessible now because the inhabitants of Eorzea themselves can't reach them. The area beyond the Frozen Waterfall as an example.

    EDIT: How could i forget, with the large overworld design, adding new areas is limited entirely on the geometry of the surrounding areas.
    (3)
    Last edited by Sylve; 01-06-2014 at 01:56 PM.