Results -9 to 0 of 133

Threaded View

  1. #10
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    i think the reason for the smaller worlds was so the computer could render the area your in which keeps the process quick (with the loading screen acting as the rendering time) where as a open world usually uses a render circle around the player model which for programming i be leave it is easier to do on a single player game and could cause issues in multiplayer games, but if you use guild wars as an example they have wide open spaces while maintaining zones but when that zone is full of players it causes server issues and lag issues, as for the texture i think it was changed to fit the slightly different art style.. i don't know

    TL;DR: the smaller zones are to stop lag and issues with the servers and low to medium spec computers (ps3 is considered medium spec), for textures i aint to sure might be for art style


    EDIT: a lot of well informed people got in before i did
    (1)
    Last edited by DracotheDragon; 01-06-2014 at 02:37 AM. Reason: a lot of people replied before i did