Quote Originally Posted by Alhanelem View Post
They're not blocked off to keep you from exploring, they're blocked off because you would either fall to your death or otherwise become trapped. Obviously they preferred it if we didn't have people constantly jumping off cliffs/drowning/etc or splattering themselves all over the platforms in Limsa. In most cases it's good game design because you're not making a location that isn't supposed to be dangerous needlessly dangerous. imagine if every new player was accidentally walking off the bridges in limsa etc.
While I'm not huge on invisible walls in general, areas like that, it works. The issues I have are, say... The Mist. There's a little area off the beach that looks like it leads to a trail in the woods. It looks like you could possibly jump to it (though it'd be nice if that was a legit trail that you didn't have to go through the hassle for, but I digress). You try to move towards it however? Invisible wall. If they could come up with a way to make it seem less awkward, it still wouldn't be great, but it'd be more palatable. As it is though, you're just running against an invisible forcefield with no feedback and it comes off as sloppy as Hell.