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  1. #81
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Peppita View Post
    My only real issue is absurd load times between zones. I have played mmos since 1997 and Meridian 59 and this has to be one of the most obnoxious things in the game. Taking 10-15 seconds every single time I enter a new zone or area is starting to get me annoyed(PC version btw). The zones do seem rather small but I can deal with it as long as it's not all cut and paste zones
    It might be your system or your connection, then. I usually only wait five seconds or so for a new zone to load.
    (1)

  2. #82
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I was never bugged by the copy paste in 1.0 (in fact I never noticed it until someone pointed it out, and even then I didn't care, because I liked the world), and the way the world was made felt way more real to me than any area ARR can pull off.

    I liked the wilderness and the sense of danger of 1.0.
    (3)

  3. #83
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Battlewrench View Post
    Shhh you'll make the people who are somehow convinced this game can run well on an outdated machine come out and argue. Its the ram in the ps3 look at ps3s skyrim and all the problems it had.
    That's because Bethesda and SE share something in common, they suck @ coding. Do you own a PS3? And if you answered yes to that, did you see or play Assassin's Creed IV for it? The world is MASSIVE. Way bigger than skyrim. The issue with Skyrim was the game tracked everything. Even a cheese wheel on the other side of skyrim and a dead bandit you killed 2 RL months ago.
    (0)

  4. #84
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    You all forgot the worst thing about 1.0 zones. The hidden loading screens. Remember the canyons between the big chunks of land? Or how about the endless bridge out of Limsa Lominsa. That wasn't there to make it feel massive that was there to stall your character long enough to stream in the next zone. I rather have a 2 sec loading screen than running on that bridge for 2 solid minutes for no reason.
    (5)

  5. #85
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Magis View Post
    With cheap teleports to any zone, and instant teleports to dungeons, there isn't even a reason to traverse the terrain anyway!

    Just sit in the lobby... err I mean "city" doing dungeons.

    Do maps, FATEs, mine, gather and fish.
    (2)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  6. #86
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I never played 1.0, but hearing my bf talk about it before 2.0 came out, I looked it up and fell in love with how big the maps look. Then 2.0 comes out, major disappointment :< The maps now are already tiny compared to the previous mmos I've played. Then there's several large spots in the tiny maps that's cut off and we can't access. Like one of the little streams in quarymill, instead of being able to hop over a rock and walk through it....we have to go find a bridge .___.
    (2)

  7. #87
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I would rather have smaller varied landscapes than copy pasted landscapes that expand past the point of being sane/useful/interesting. Coerthas was really big, really pretty for a copy/pasted zone but you maybe used a third of that zone. If you notice, the third of the zone you used in 1.0 is now the zone you use in 2.0.
    (3)

  8. #88
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Most areas were bland as fuck IE Thanalan, La Noscea, and ESPECIALLY The Shroud. Areas were completely copy and pasted. I remember avoiding The Black Shroud as much as possible because it was just so bad. There was maybe a couple sections that looked nice but outside of that nothing of value was lost.
    (4)

  9. #89
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    if i want to travel for hours on end ill play eve online
    (1)

  10. #90
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Axidrain View Post
    if i want to travel for hours on end ill play eve online
    "Bigger areas" does not directly translate to "travel for hours". This is like saying that someone asking for a bigger car is asking for their car to be 1km long. This makes no sense and is needlesly blowing a perfectly legitimate complain out of proportion. You do not need THAT much more distance to make ARRs areas be reasonably bigger. In fact, I'd say zones are fine in size, but most of their area (understood as bidimensional space) in underutilized by placing cliffs, roadblocks and invisible walls. Some of this cliffs might make sense if they are used to 'hide' objects from your view and so allow your computer to not load them, avoiding memory problems. However, places like Drybone, the Sagolii Desert, Coerthas and Little Ala Mhigo show us that the game is perfectly capable of rendering large tracts of land without the game chocking your computer. The problem is not the size then, but the large ammounts of road blocks, invisible walls and senseless cliffs that only exist to funnel the players from one place to the next.
    (4)

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