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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I'll be honest, in my own personal opinion. If they had changed the game world like they promised, and removed the lag. I think the newer version of 1.23b would have been amazing to play.

    Obviously that didn't happen though, sadly.
    (3)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zezlar View Post
    I'll be honest, in my own personal opinion. If they had changed the game world like they promised, and removed the lag. I think the newer version of 1.23b would have been amazing to play.

    Obviously that didn't happen though, sadly.
    They promised zones for ARR since the first live letter
    (1)

  3. #3
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    1.0 had the same locations copied and pasted OVER AND OVER. No one can deny this, Look at the old gridania map SO FUNNY.

    also, who cares about loading screens if the game is better overall in design
    (3)

  4. #4
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    FFXIV ARR graphics engine either sucks or is running for PS3 limits.

    biggest issue from 1.0 was the servers, ARR had the same fate at launch till they did there upgrade.

    the world in ARR is so small and empty its crazy atleast 50% of the world has nothing but you in it, even in instances its pretty empty in 1.0 its was swarming with mobs they took longer to kill also..
    (4)

  5. #5
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Actually the reason the copy/pasted open world from 1.0 was scrapped was because even good pcs could barely run it without constant crashing... so yeah. Not just 'ps3 limitation'
    (1)

  6. #6
    Player
    Atheena's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Ashanti Kahlil
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Amyas View Post
    Actually the reason the copy/pasted open world from 1.0 was scrapped was because even good pcs could barely run it without constant crashing... so yeah. Not just 'ps3 limitation'
    Not True Mine ran Pretty good! The Combat and content sucked! 1.0 wasn't bad too much It need some sum stuffed Ironed out!

    Also Note You can build a Good PC for under 800 usd! It will smoke anything 98% of the time!
    (0)

  7. #7
    Player
    Norack's Avatar
    Join Date
    Nov 2011
    Posts
    649
    Character
    Norack Sunstorm
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    It was a poll for the communty taken by the devs. in 1.0.

    The community wanted zones that where richer and livelier, livlier, live-lyer? something. And after that option it was stated that if we select this option than there would be zones. and the community still picked it. It is still very possible to go zone less but with the type of environment in the zones you would need one hell of a machine to do it which i think was one of the downfalls of 1.0 only like what 5% of the population that wanted to play it had a computer capable of playing it.
    (2)

  8. #8
    Player
    Joshyuchiha's Avatar
    Join Date
    May 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Icyflamez Kurotsuchi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    They redesigned the world in such a short amount of time compared to how long the original game was in development. You can't expect to have both unique/non-copy-pasted zones and have them be massive in that short time period. You could argue that they should have delayed release and spent more time on it but they simply couldn't afford to do so and had to get something good out in a reasonable amount of time to replace the absolute flop that was 1.0 and while it's far from perfect I think they did the best they could for the time they had.

    Also the loading screens are obviously for performance issues, PS3 or not. In 1.0 you had to have at least a mid to high end system to even run the game effectively let alone on good settings so they had to tone down graphics just a bit (though I still say some things will look better with the DX11 update) and spit up the world into zones.
    (3)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    You lost the point of this thread: we are wondering about why the actual, amazing designed, world is not a big single block without loading screen where you can see ppl running on capitals far miles from the gate, live.
    Answer: for both client and server performance reasons, and because it's really not a big deal. Also I don't know of an MMO in existence where you can see people from "miles" away. That would put a mega gigantic strain on servers due to the poetential number of players/objects visible from that distance. Every game has loading screens, even 1.0 had loading screens (teleporting anywhere, going to dungeons, boss fights, starting quests or cutscenes...). This isn't a big deal. Shit has to load. making it seamless takes a ton of work to do right and the benefit is very small.

    Even in 1.0 you could only see players and monsters within a certain distance.

    Most people won't acknowledge that because it is their "strongest" complaint against 1.XX
    Most people won't acknowledge that because it IS the strongest complaint against 1.xx. The difference in use of copy paste between ARR and 1.x is night and day.

    Every game reuses assets- This is pretty much inescapable in even the most carefully crafted worlds due to optimization and performance reasons. The difference here is in ARR it is done appropriately and it isn't glaringly obvious. Also it's mostly small assets that are reused and not entire swaths of terrain like in 1.0. It's obvious just by looking at the 1.0 maps exactly how they copy-pasted entire zones- The entire map looks like one big grid with entire squares of that grid copied and repeated over and over. Look at a map in ARR and you won't see that all. Yes, certain objects within each zone are reused in different places, but properly and tastefully. What you and the person you are quoting are suggesting to me is that they are guilty of copypasta if they so much as use the same blade of grass or texture in more than one location in the game.

    I miss overly large areas, and I don't care if they copy paste the same ridges at different angles on a map that is 10x the size coerthas is now. I was an explorer,
    What fun is there in "exploring" an area where every part of it looks exactly the same? There's nothing to see in one part of the area vs another. Areas should be sized appropriately for the scope of the content placed within. I would NOT want to run around an area 10x the size of central coerthas, especially if they had to copypaste the zone 10 times to make it that big. The bigger it is, the less detail there will be due to both technical and time constraints.

    I'm not really sure how you could miss "overly" large areas. "overly" implies excssive, too much. If you admit that it's too much then it's a bad thing. People don't generally like bad things.

    You're creating a false dichotomy of options here.
    No, I'm not. Any development team has a certain limited amount of resources. As you make an area larger it requires exponentially more resources to create and populate with assets and content (Unless you generate it proceedurally (e.g. randomly), but that wouldn't work for a game like this).

    So, you'd rather that "75%" of the area drop you to your death or be able to fall into and not get out? That's why there are walls, both visible and invisible. It is much more difficult to create an area with such great detail and have it be 100% walkable. You're basically limited to rolling hills and bland landscapes (See: WoW) and concentrating details in specific locations.

    If the devs fielded these questions, they'd most likely be telling you something very similar to what I'm telling you. Maybe if they had 5 years to rebuild the game instead of 2 they could have pulled off what you're demanding. But then we'd still not be playing a game and I doubt they'd have kept 1.0 running for that long.
    (3)
    Last edited by Alhanelem; 01-06-2014 at 10:06 AM.

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Alhanelem View Post
    Words
    What I'm saying is that maps now are miniscule and rather pathetic by comparison. Having cut so much of the "unnecessary" area out of the game -- area which I, and others, found necessary -- they should have done much, much more with the smaller areas. It still uses copy/paste -- of course it uses less because it's a much smaller area -- and they are barely big enough to contain the quests within. They are not maps, they are cubicles; ARR does not even approach a happy medium for map size. They screwed up bad.

    Worst case in 1.xx if you thought the area was useless you could avoid it entirely, but people who are dissatisfied with the zone size now have what recourse? As I said, all the areas are just lobbies to queue from now. (Yes, after you finish the talk > gather drops > talk quests that WoW standardized.)

    What I need to do is keep in perspective that this game wasn't made for me; it wasn't made for people who liked 1.xx. ARR was made to gather subscriptions from people who weren't even FFXIV players or fans. Good business idea, terribly rude to the devotees. For now I keep playing, but not for hours on end like I (we) used to, now it is just "... guess i'll log in to cap for the week." Good thing I have so many queueing zones to choose from
    (1)
    Last edited by Peptaru; 01-06-2014 at 10:56 AM.

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