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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PallasLloyd View Post
    Or they just prefer an actual expansive overworld you could actually explore instead of a claustrophobic corridor hubworld cluttered with static meshes and npcs copy-pasted every 2 feet.

    That shit is EVERYWHERE.
    Wait, you described 1.0 there, yet you are defending 1.0?
    (9)

  2. #2
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Icarian View Post
    I still can't grasp how people can say 1.0 overworld was amazing with a straight face, did they only play for 5 minutes? The terrain way copy pasted to hell and way back over and over and over, caves? They were the same freaking cave turned around with three freaking moles in them, ramps in Thanalan? the whole section was copy pasted for every ramp, it was horrible and anyone who says 1.0 overworld is better than 2.0 either didn't play or barely touched 1.0 and didn't notice it.

    Just a little reminder of what La Noscea was like back then.

    http://www.youtube.com/watch?v=La9nLBfH44c

    That shit was EVERYWHERE.
    As i said be for i didnt had time to play a lot,i was only in the betas, and they were short with a lot of problems ! So i pusonaly cant say a thing about the repeat !
    But it seem a lot of people including me, were are missing the huge open space of the old world and the better textures ! What if they make the worlds big as the version 1.0 but unique like in version 2.0 !

    Would not be this great ! I pursonaly like the worlds in version 2.0 but with that size and the loading screens i feel like i run in small square, you dont really need a chocobob for transportation, and you may feel some times claustraphobic !

    But all this is my pursonal opinion and taste !!!
    (0)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Icarian View Post
    I still can't grasp how people can say 1.0 overworld was amazing with a straight face, did they only play for 5 minutes? The terrain way copy pasted to hell and way back over and over and over, caves? They were the same freaking cave turned around with three freaking moles in them, ramps in Thanalan? the whole section was copy pasted for every ramp, it was horrible and anyone who says 1.0 overworld is better than 2.0 either didn't play or barely touched 1.0 and didn't notice it.

    Just a little reminder of what La Noscea was like back then.

    http://www.youtube.com/watch?v=La9nLBfH44c

    That shit was EVERYWHERE.
    not sure if you noticed ARR has a ton of copy & paste too.

    Quote Originally Posted by Amyas View Post
    Actually the reason the copy/pasted open world from 1.0 was scrapped was because even good pcs could barely run it without constant crashing... so yeah. Not just 'ps3 limitation'
    i ran it fine and still using the same PC. even ran 3 screens 50+ FPS. people just had weak pc's who couldnt run it, some people cant even run this game maxed out and its way more forgiving.
    (3)

  4. #4
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by indira View Post
    not sure if you noticed ARR has a ton of copy & paste too..
    Most people won't acknowledge that because it is their "strongest" complaint against 1.XX <-edited from 1.0 to stop the inevitable 1.0 sucked, you mean 1.23 blahblahblah.

    I miss overly large areas, and I don't care if they copy paste the same ridges at different angles on a map that is 10x the size coerthas is now. I was an explorer, I made parties that killed unusual mobs instead of living in natalan, and I hate that every zone is just a lobby to queue from now.
    (4)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    1.0 map design:
    https://www.youtube.com/watch?v=CA7GGnyNwEs

    Sure, the maps in ARR could be bigger, but I'm more for loading screens than for loading canyons. Canyons that only exist to give the client time to load the next area while the player run throught it.
    (6)
    Last edited by Felis; 01-06-2014 at 03:28 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Oh great, another "the areas aren't gigantic enough" thread.

    For ARR, they opted for smaller, more-well-crafted areas instead of having giant areas that required lots of reuse of textures and terrain chunks to make ("copy-pasta"). There's no point in having a giant area when you don't have enough assets and content to fill it with.

    The old areas are just bigger- they aren't more beautiful. They are very boring because everything is so spread out and you only see the same terrain repeated over and over and over. It just plain baffles me how anyone could like it better. ARR's areas are actually thoughtfully designed with more beauty and detail in one square foot than 1.0s areas have in their entirety.

    Another thing is because they were designing smaller areas with zoning instead of large mostly contiguous areas they were able to get rid of those awful 'loading corridors'. Remember Uldah in 1.0? how you had to walk through those long side tunnels (which still exist but are blocked off) and the main gates were closed? Now they could open the main gate since they didn't need the loading corridors anymore. All over the game you had long narrow spaces that served to mask the transfer from one area to another on the server side. But since there was never anything in these spaces (and players nearby crossing at the same time would momentarily vanish) it was just meaningless padding.

    You have to sacrifice details to make areas bigger. Most wide-open-world games are single player as a result (Oblivion, Skyrim for example, where you've seen one cave or house, you've seen them all)

    You are so right. Looking at a black loading screen while you do nothing is so much more immersive and better design than actually moving through the world and the game designers designing the world in such a way that you don't have to stop and wait like this is a game from 10 years ago.
    Because forcing people to take indirect routes through long corridors to so obviously mask loading / area transfer is just SO much more immersive. Personally I'm happy i can just walk out the gate instead of having to walk a mile to cover a distance that could otherwise be covered in 5 seconds. Seriously, it sticks out like a sore thumb and cancels out any immersion bonus. On top of this, 1.0 STILL HAD LOADING SCREENS ANYWAY.

    on't know how anyone could ever disagree with this. It's crazy.
    My reaction to anyone liking 1.0 areas better is exactly the same. I don't know how anyone could ever disagree with ARR's areas being far superior. It's crazy.
    (15)
    Last edited by Alhanelem; 01-06-2014 at 03:39 AM.

  7. #7
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Remember Uldah in 1.0? how you had to walk through those long side tunnels (which still exist but are blocked off) and the main gates were closed? Now they could open the main gate since they didn't need the loading corridors anymore. All over the game you had long narrow spaces that served to mask the transfer from one area to another on the server side. But since there was never anything in these spaces (and players nearby crossing at the same time would momentarily vanish) it was just meaningless padding.
    You are so right. Looking at a black loading screen while you do nothing is so much more immersive and better design than actually moving through the world and the game designers designing the world in such a way that you don't have to stop and wait like this is a game from 10 years ago. And since the zones are so tiny you're zoning A LOT. The more you're forced to wait at loading screens the better. Don't know how anyone could ever disagree with this. It's crazy.
    (6)

  8. #8
    Player
    Teon's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Diamond Lex
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Oh great, another "the areas aren't gigantic enough" thread.

    For ARR, they opted for smaller, more-well-crafted areas instead of having giant areas that required lots of reuse of textures and terrain chunks to make ("copy-pasta"). There's no point in having a giant area when you don't have enough assets and content to fill it with.
    You lost the point of this thread: we are wondering about why the actual, amazing designed, world is not a big single block without loading screen where you can see ppl running on capitals far miles from the gate, live.

    Tell me, didn't you dreamt ff14 was something like this too? Well it's not gonna happen with actual wallmart Pentium 2 servers, for sure
    And maybe never.
    (2)
    Last edited by Teon; 01-06-2014 at 04:41 AM.

  9. #9
    Player
    Eamil's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Alex Barlow
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Teon View Post
    You lost the point of this thread: we are wondering about why the actual, amazing designed, world is not a big single block without loading screen where you can see ppl running on capitals far miles from the gate, live.

    Tell me, didn't you dreamt ff14 was something like this too? Well it's not gonna happen with actual wallmart Pentium 2 servers, for sure
    And maybe never.
    1.0 just had really long, narrow hallways between zones that you had to walk through instead of loading screens. I wouldn't really say it was "better."

    The capitals being split up the way they are is annoying though, I will say.
    (1)

  10. #10
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,783
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Teon View Post
    You lost the point of this thread: we are wondering about why the actual, amazing designed, world is not a big single block without loading screen where you can see ppl running on capitals far miles from the gate, live.
    I think it was explained with that "Final Fantasy feel" reason, so that when you enter a new area you get a little title card so you know you're in a new zone. And the blue dots that mark the zone line are kinda like FF12.

    And I think they recognized that some people hated all the running you had to do in 1.0, so they got rid of it.

    Also, probably PS3 limitations. I mean maybe it could've run it, but what about several expansions later? That's kind of what happened with FFXI and the PS2, it was fine until they added a million things. Maybe it's more future proof this way.
    (0)

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