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  1. #1
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Two reasons. The first one is PS3 limitations. The second one is that the old zones were very repetitive and parts of zones were copy and pasted multiple times
    (30)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Holyhunter View Post
    <image see above post>
    That's so lazy. That's just bad. So bad. lol
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #3
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    i think the reason for the smaller worlds was so the computer could render the area your in which keeps the process quick (with the loading screen acting as the rendering time) where as a open world usually uses a render circle around the player model which for programming i be leave it is easier to do on a single player game and could cause issues in multiplayer games, but if you use guild wars as an example they have wide open spaces while maintaining zones but when that zone is full of players it causes server issues and lag issues, as for the texture i think it was changed to fit the slightly different art style.. i don't know

    TL;DR: the smaller zones are to stop lag and issues with the servers and low to medium spec computers (ps3 is considered medium spec), for textures i aint to sure might be for art style


    EDIT: a lot of well informed people got in before i did
    (1)
    Last edited by DracotheDragon; 01-06-2014 at 02:37 AM. Reason: a lot of people replied before i did

  4. 01-06-2014 02:44 AM
    Reason
    someone else answered

  5. #5
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Someone doesn't remember Gridania in the original
    (5)

  6. #6
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I still can't grasp how people can say 1.0 overworld was amazing with a straight face, did they only play for 5 minutes? The terrain way copy pasted to hell and way back over and over and over, caves? They were the same freaking cave turned around with three freaking moles in them, ramps in Thanalan? the whole section was copy pasted for every ramp, it was horrible and anyone who says 1.0 overworld is better than 2.0 either didn't play or barely touched 1.0 and didn't notice it.

    Just a little reminder of what La Noscea was like back then.

    http://www.youtube.com/watch?v=La9nLBfH44c

    That shit was EVERYWHERE.
    (11)

  7. #7
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Icarian View Post
    anyone who says 1.0 overworld is better than 2.0 either didn't play or barely touched 1.0 and didn't notice it.
    Or they just prefer an actual expansive overworld you could actually explore instead of a claustrophobic corridor hubworld cluttered with static meshes and npcs copy-pasted every 2 feet.

    That shit is EVERYWHERE.
    (10)

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PallasLloyd View Post
    Or they just prefer an actual expansive overworld you could actually explore instead of a claustrophobic corridor hubworld cluttered with static meshes and npcs copy-pasted every 2 feet.

    That shit is EVERYWHERE.
    With cheap teleports to any zone, and instant teleports to dungeons, there isn't even a reason to traverse the terrain anyway!

    Just sit in the lobby... err I mean "city" doing dungeons.
    (1)

  9. #9
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Magis View Post
    With cheap teleports to any zone, and instant teleports to dungeons, there isn't even a reason to traverse the terrain anyway!

    Just sit in the lobby... err I mean "city" doing dungeons.

    Do maps, FATEs, mine, gather and fish.
    (2)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #10
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PallasLloyd View Post
    Or they just prefer an actual expansive overworld you could actually explore instead of a claustrophobic corridor hubworld cluttered with static meshes and npcs copy-pasted every 2 feet.

    That shit is EVERYWHERE.

    Explore exactly what? copy pasted terrain you see every 20 steps? lol.
    (6)

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