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  1. #1
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lera View Post
    Yes i have to agree the zones in 1.0-1.23 were just amazing and beautiful now they are just meh.... how you go from something so amazing to something more plain and expect people to like it when they have seem what the game was capable of is beyond me
    Yes i really really liked how big the worlds were and it was such a nice feeling when you had to walk out of the city and not to be teleported from those loading screens now ! I really really miss it!

    Do you think if players wants this they will return it as it was in version 1.0 ?
    (3)

  2. #2
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MikoteAstra View Post
    Yes i really really liked how big the worlds were and it was such a nice feeling when you had to walk out of the city and not to be teleported from those loading screens now ! I really really miss it!

    Do you think if players wants this they will return it as it was in version 1.0 ?
    No because that would be admitting to their bad design decision.
    (0)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I also don't understand the decision to do zones instead of one continuous open world. A lot of people have said it's not a PS3 limitation, so I guess it isn't. I'm not a programmer. :3

    Zones in this game really feel small. I think maybe getting a mount at level 20 is one of the reasons. Also I don't teleport except to Return, and have made extensive use of the chocobo porter all through leveling and end-game. They still feel small...

    I wish some day FFXIV:ARR will get a remake and we get a continuous world instead. Maybe by 4.0? 5.0?
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Teon's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Diamond Lex
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zfz View Post
    I also don't understand the decision to do zones instead of one continuous open world. A lot of people have said it's not a PS3 limitation, so I guess it isn't. I'm not a programmer. :3

    Zones in this game really feel small. I think maybe getting a mount at level 20 is one of the reasons. Also I don't teleport except to Return, and have made extensive use of the chocobo porter all through leveling and end-game. They still feel small...

    I wish some day FFXIV:ARR will get a remake and we get a continuous world instead. Maybe by 4.0? 5.0?
    We tought the same when gw1 (and 2) was released :nothing changed and we had to get over it. (and move when better was out)
    Quote Originally Posted by Icarian View Post
    Explore exactly what? copy pasted terrain you see every 20 steps? lol.
    Dev team was utter junk , at time
    Now we have Yoshi lol
    (0)
    Last edited by Teon; 01-06-2014 at 03:17 AM.

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    266
    Its because of PS3 limitations they had to make the game run on ps3 and to do that they had to load it chock full of loading screens.
    (10)

  6. #6
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Mailstrum View Post
    Its because of PS3 limitations they had to make the game run on ps3 and to do that they had to load it chock full of loading screens.
    Shhh you'll make the people who are somehow convinced this game can run well on an outdated machine come out and argue. Its the ram in the ps3 look at ps3s skyrim and all the problems it had.
    (6)

  7. #7
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Battlewrench View Post
    Shhh you'll make the people who are somehow convinced this game can run well on an outdated machine come out and argue. Its the ram in the ps3 look at ps3s skyrim and all the problems it had.
    That's because Bethesda and SE share something in common, they suck @ coding. Do you own a PS3? And if you answered yes to that, did you see or play Assassin's Creed IV for it? The world is MASSIVE. Way bigger than skyrim. The issue with Skyrim was the game tracked everything. Even a cheese wheel on the other side of skyrim and a dead bandit you killed 2 RL months ago.
    (0)

  8. #8
    Player
    remidi's Avatar
    Join Date
    Dec 2013
    Location
    Uldan
    Posts
    72
    Character
    Remi Dian
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Because 1.0 was possibly the worst video game I have ever played in my life. Amazon let me return it for being defective.....

    Get quest from crystal. Come back to crystal. SO MUCH FUN!
    (0)

  9. #9
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Mailstrum View Post
    Its because of PS3 limitations they had to make the game run on ps3 and to do that they had to load it chock full of loading screens.
    The reason I couldn't play in 1.0 was how insane the system requirements were. I'm glad for PS3 limitations... now I can finally play the game (and it looks awesome, too).
    (3)

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I'm not particularly fond of the corridor-style copy-paste of 1.0 zones. What we need is an opening up of our current zones, eliminating unnecessary invisible walls and filling out the borders.
    (22)

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