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Thema: Tanks

  1. #11
    Player
    Avatar von Lucke
    Registriert seit
    Nov 2012
    Beiträge
    1.661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Revolverklinge Lv 80
    Zitat Zitat von Aicasia Beitrag anzeigen
    The only role with any ACTUAL responsibility is the healer, and even then the responsibility only exists because you have one job. Everyone has one job. It's not some magic thing where suddenly tanks and healers do more work than any other member of the team.
    If a tank sucks, they lose aggro and everyone dies. They have just as much responsibility as a healer does for keeping everyone alive. DPS kill the mob before the healer runs out of MP which means the tank will take too much damage then die. They all have responsibility, but when a tank/healer fails, that's much more noticeable than when a DPS is only playing at 50% efficiency.
    (1)

  2. #12
    Player
    Avatar von Rizzo_
    Registriert seit
    Nov 2013
    Beiträge
    62
    Character
    Tzar Nichols
    World
    Cerberus
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Aicasia Beitrag anzeigen
    Any fight where this is true is a poorly designed and tuned fight. If too many people in any role die its hard to recover unless there is an excessive enrage timer and very little damage coming at the players.
    So what you are basically saying is that in instances as soon as everyone get's in we go straight to a boss fight? There are no mobs of monsters that the tank has to keep control of? All the dps has to do is deal damage and maybe avoid an aoe while the tank has to control the mob, avoid aoes and much more. In most case scenarios if the group wipes who gets blamed? The tank does. If there was no real responsibility then no-one would get the blame when wipes occur
    (2)
    I'm far from eccentric, I'm so psychotic...

  3. #13
    Player
    Avatar von Aicasia
    Registriert seit
    Aug 2013
    Beiträge
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Lucke Beitrag anzeigen
    If a tank sucks, they lose aggro and everyone dies. They have just as much responsibility as a healer does for keeping everyone alive. DPS kill the mob before the healer runs out of MP which means the tank will take too much damage then die. They all have responsibility, but when a tank/healer fails, that's much more noticeable than when a DPS is only playing at 50% efficiency.
    If it is then the fight wasn't designed right. I'm not arguing that point, I'm arguing against people who think a screwup being more noticeable equals more responsibility. It doesn't. It equals pressure, which is something else entirely.

    Anyway, if a fight doesn't punish poor DPS it's poorly designed. It doesn't need to be unbeatable, but it should show. I think Grobb is a good example, from Naxx 40. Easy as hell fight, basically free loot, but if you had poor DPS after 30% you would quickly find yourself in a very bad place.

    So what you are basically saying is that in instances as soon as everyone get's in we go straight to a boss fight? There are no mobs of monsters that the tank has to keep control of? All the dps has to do is deal damage and maybe avoid an aoe while the tank has to control the mob, avoid aoes and much more. In most case scenarios if the group wipes who gets blamed? The tank does. If there was no real responsibility then no-one would get the blame when wipes occur
    I think you misread what I said, but that's on me for wording it poorly. I'm not saying there is NO responsibility, I'm saying no one has more than anyone else until a fight is designed with mechanics to create it. Holding aggro is no more work than healing or DPSing. They all share a responsibility, they all have one job.

    P.S. I can tank most trash as a DPS without problem. It doesn't hit hard, so yeah, tanks kind of only are useful for bosses, and even then Dragoons can tank a fair number of those bosses, especially pre-50.
    (0)
    Geändert von Aicasia (06.01.14 um 02:29 Uhr)

  4. #14
    Player
    Avatar von Doo
    Registriert seit
    Oct 2013
    Beiträge
    1.113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Zitat Zitat von Aicasia Beitrag anzeigen

    Generally bosses hit hard. That is what makes the tank important. The role is to literally soak damage so no one else does, you can't honestly think people don't play it because of responsibility or any of that garbage, right? The only role with any ACTUAL responsibility is the healer, and even then the responsibility only exists because you have one job. Everyone has one job. It's not some magic thing where suddenly tanks and healers do more work than any other member of the team.
    Tanks need to know the fight before hand or they will get the most hate from others. They are responsible for pulling and positioning. Also they need to be the most geared to absorb damage. Healers for the most part, can just basically react and heal.
    (0)

  5. #15
    Player
    Avatar von Bellybell
    Registriert seit
    Nov 2013
    Beiträge
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Druide Lv 100
    make DRG a tank and we will never short on ones
    (1)

  6. #16
    Player
    Avatar von jars
    Registriert seit
    Aug 2013
    Beiträge
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologe Lv 70
    why is everyone hating on dps. both new hard modes have mechanics where the dps have a lot of responsibility
    (2)

  7. #17
    Player
    Avatar von Aicasia
    Registriert seit
    Aug 2013
    Beiträge
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Faustkämpfer Lv 50
    Tanks need to know the fight before hand or they will get the most hate from others. They are responsible for pulling and positioning. Also they need to be the most geared to absorb damage. Healers for the most part, can just basically react and heal.
    Everyone is responsible for positioning. Everyone should know the fight before hand, the amount of hate a role gets is irrelevant.

    I have yet to read any reason as to why tanks have more responsibility than any other role. Every reason I've been given applies to every other role except pulling, and I'd imagine eventually there will be situations where the tank pulling will be dangerous. Not now, but eventually. I could also be entirely wrong, but then pulling isn't really hard, but I couldn't argue against it.
    (0)
    Geändert von Aicasia (06.01.14 um 02:35 Uhr)

  8. #18
    Player
    Avatar von Doo
    Registriert seit
    Oct 2013
    Beiträge
    1.113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Zitat Zitat von Aicasia Beitrag anzeigen
    Everyone is responsible for positioning. Everyone should know the fight before hand, the amount of hate a role gets is irrelevant. Reactive healing is bad, you should always have an understanding of how much damage is coming in, especially in a static.
    They should but you can get away with it more often than not with other roles.
    (0)

  9. #19
    Player
    Avatar von Thunderz
    Registriert seit
    Sep 2012
    Beiträge
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I dunno basically look at the new mechanic on the EX primals which makes Tanks work harder

    also solo tank Turn 5 on Twin

    positioning, add holding, Stunning, etc etc

    Coil T5 and EX primals if your tank doesn't know whats up you will wipe all night long
    (1)

  10. #20
    Player
    Avatar von Rizzo_
    Registriert seit
    Nov 2013
    Beiträge
    62
    Character
    Tzar Nichols
    World
    Cerberus
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Aicasia Beitrag anzeigen
    I think you misread what I said, but that's on me for wording it poorly. I'm not saying there is NO responsibility, I'm saying no one has more than anyone else until a fight is designed with mechanics to create it. Holding aggro is no more work than healing or DPSing. They all share a responsibility, they all have one job.
    .
    I understand this point but again I would say that in nearly all case scenarios the tank has to be on point and know all its job skills and uses. The amount of times Ive seen DPS's who dont even know how to use or when to use most of their skills is shocking. Yes everyone has one job to do but the tank has to do their job Well which means more responsibility to me
    (0)
    I'm far from eccentric, I'm so psychotic...

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