That's also a good point.There should be a daily or, perhaps, weekly amount of materials a player can gather. It is rather silly that I can chop at a tree endlessly for items. Resources need to exhaust themselves for each player. A cap of, say, 99 of each item per day or week would force market diversification by sellers and damage the ability of bots to gather endlessly. While it would hurt bulk sellers, such caps should stabilize the market supply.
I would set the limit for shards a bit higher and lower it for items like gold ore, crystal clusters and such, though.
Here is the problem with the whole idea. What happens you you call your retainer? That is right, you no longer have anything listed for sale from that retainer. When you call it, you get a message saying "You are no longer selling items on the market". What you propose would only work in games like GW2, FFXI, etc with real auction houses. Until they rework the whole retainer market board system, you won't see this implemented. The sad part, they are not even listening to us, at all, not one, damn, bit. I have seen many of these, and no one from SE has anything to say on this matter. Not that I have seen anyways, and I would love if someone could prove me wrong.
To me, the biggest problem (other than too many sellers and not enough buyers) is that the current system favors newly listed items over older listed items. Because each player who comes along to list their item can see the exact asking price and undercut everyone with little risk, it's basically a last-in-first-out system. Adding a listing fee only exacerbates this situation. If I list an item when there are none up for sale, and 5 other people then list it after me, everyone but the last player to list has to pay the listing fee again if they want to have a competitive price.
They should have done an auction system similar to XI instead of the market board. But instead of selling the lowest price automatically for the full purchase price, the system should sell the oldest listed item that still meets the buyer's price.
This, I saw something that was going to flood the market.. Vit IV actually, was selling for easily 120+ at that time. I sold mine for 100 because I knew it was going down. The current price as I'm reading now is 49k. I lost 18k give or take, but I knew no one was going to buy undercut goods till it got insanely cheap.
Also I've held the Cotton kecks market for some time, selling LQ for 2k a pop. I sold at least 10+ a day. Someone has came in selling theirs in at 2k too, but I haven't sold anything in days, and now there are people undercutting. I have over 15 kecks not selling now. What do I do? I've gone in and switched my prices to 1500 losing me lots of money. if it sells I'm at least getting some of the money I used to buy my mats.
Last edited by RinKaen; 01-21-2014 at 09:17 PM.
I'm selling an item I crafted for 25k. Other items with similar material costs are selling for 10k. If someone undercuts me by 1g, I can return the favor - whatever, nbd.
If there were a listing fee, I'd probably just drop my price to 10k - which is still profitable - and hope the undercutter moves on to making and selling something different, and I can go back to selling at 25k.
IMO listing fee = MUCH GREATER undercutting
To the OP, no, No, NO, NOOOOOOOOOO, a THOUSAND TIMES NO. Listing fees were a bitch in FFXI and I shouldn't be punished because others are too stupid to sell things at a profit.
You know what I think it is, my friend had this problem and since this game is 95% noobs then they probably are making the same mistake, he didn't even know that selling things to an NPC was even an option. He just thought that the marketboards were the only option. That would explain all these idiots that sell things for the lower or the same price as the NPC. In fact, most try to make a "profit" by increasing the price by 1 gil more than the default price, but they never consider the % you lose when you sell something. So those making 1 gil off your cheap items, if it reaches 20 gil in price, then your 1 gil profit is lost to selling fees. It's common sense people, just your brains, THINK. lol, telling people to think, that's like telling a dog to fly, it just isn't going to happen. lol
I agree that a listing fee hurts poor players - its not tough to envision that a up-front fee could actually prevent someone who's broke from selling something.
What about, instead of a listing fee, a much more painful fee on price adjustment? Say, 10% of the new charge every time you chance the price on an item you have up, combined with a cool down that would lock you out from selling something, for say 1 hour, if you just took that item off your board.
How about deducting the tax if an item is taken off the market? At the moment the tax is deducted at the point of sale, which should remain, but if you cancel the items, the tax should be deducted regardless.
Not exactly the same. It costs nothing to list the item, so it wont harm people with no money, but it would deter people from relisting items and give them the incentive to let the auctions run their course.
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