I kinda wish the market board was like FFXIs AH. You can see the sale history price but not how much people have the item listed for.
I kinda wish the market board was like FFXIs AH. You can see the sale history price but not how much people have the item listed for.
A listing fee would be a mixed bag. The root of the problem is endless supply and limited demand. There should be a daily or, perhaps, weekly amount of materials a player can gather. It is rather silly that I can chop at a tree endlessly for items. Resources need to exhaust themselves for each player. A cap of, say, 99 of each item per day or week would force market diversification by sellers and damage the ability of bots to gather endlessly. While it would hurt bulk sellers, such caps should stabilize the market supply. It creates scarcity similar to what markets have in reality.
That's also a good point.There should be a daily or, perhaps, weekly amount of materials a player can gather. It is rather silly that I can chop at a tree endlessly for items. Resources need to exhaust themselves for each player. A cap of, say, 99 of each item per day or week would force market diversification by sellers and damage the ability of bots to gather endlessly. While it would hurt bulk sellers, such caps should stabilize the market supply.
I would set the limit for shards a bit higher and lower it for items like gold ore, crystal clusters and such, though.
The markets will never get fixed until there is some actual demand for items. Housing costs raised the value to gil so high that nobody wants to buy. A listing fee will just make things harder for sellers. Undercutting will happen either way, profits are already low. Even for the most agressive crafters, most items sit on the market board for way too long.
I personally don't understand why we (the seller) are taxed AFTER the transaction is made.
The first time I went to sell something, I expected to be charged a couple percentage for the privledge of posting the item on the boards. I was pretty surpirsed when I wasn't charged the fee until after the sale occured.
In short, I agree with the OP.
Charge a "posting" or "listing" fee, and then charge an additional fee for re-posting of the same item at another rate.
It would do a couple of things:
1) It would most likely put a stop to the majoirty of weirdos who put not very rare items up for hundreds of thousands to millions of gil (when there are dozens of lower prices already on the board)
2) It would stop the rampant undercutting from people who religiously live off of the market board
NOTE: I'd also be fine with SE implementing a caveat into the system in which, if your item goes a full week and no on purchases it... it's removed from the board (to your retainters inventory), and you're reimbursed your fee in full. You can then decide to re-post the item or not.
Example:
I have a helm. I put it up on the market board for 1,000. I'm charged a fee of 50 gil for doing this.
I log on tomorrow morning and see that there are now 50 of the same type of helm on the board, and 20 of those helms are priced lower than mine.
I can either... take the helm down (forfit the 50 gil that I already paid), and re-post it for 500 gil, and eat a fee of 25 for doing this.
Or, I can just wait a week, hope it sells... if it does not, at the end of the week the item is returned to me along with the 50 gil in costs. At that point I can go ahead and re-put it up on the board for 500 gil (and be charged 25), or I can just keep the item and not be out the 50 gil in fees.
I don't know that this solves EVERY problem, but I do think it puts a dent in the weird temporary deflation spikes that individual items sometimes see. It also removes a lot of clutter at the other end of the board (who is going to pay 30,000 gil for a lvl 35 helm, when there are 49 of the same helm going for 5% of your list price? Answer, no one... you're wasting space on the board)
Last edited by OSUBuckeye4; 01-09-2014 at 06:48 AM.
I appreciate the forethought and articulation of the op and others who have posted, but please no listing fees.
I do not want to be forced into reserving capital for the sake of marketing. As others have stated, this is commonly how monopolies are created.
I completely agree. Square Enix, please motivate players to make smart choices. Stop being so casual. You can still make money and have an intelligent game.There are no listing fees.
It really is that simple. The market system charges a tax after a sale is made to function as a currency sink, but the system does not charge you to list an item and you are only charged if your item sells. Worse still, the system allows you to freely alter the price of your item without removing it and re-listing!.
The market board listing system, among other things, is way too casual. We should be charged a percentage of the listing fee when listing and re-listing. I believe this will slow down repeat undercutting by motivating players to list items with a reasonable/competitive price. I'm always down for intelligent/skill based gameplay rather than reaction based. This goes for in-game combat AND marketing.
Thanks to the OP for taking the time to post this.
Last edited by Knosis; 01-11-2014 at 09:37 PM.
Listing fees would help. Those people selling 2000 lightning shards and 1000 mythril ore and 10 Erudite Picatrix likely wouldn't put up so many if there was an upfront cost. It would have to make sellers a lot more cognizant of supply and demand.
That's what they do in ffxi and I hate it with a passion.
Dear SE, the OP does NOT represent me nor anyone I know, please do NOT implement this FFXI feature in FFXIV, it is VERY unwelcome.
A solution to selling items/gear in the marketboards for less than you get in the store, is to not allow sellers to sell things for lower or equal than they would get in the store.
FF14 is literally the only place in all of human civilisation, that I have so far encountered, that people actively complain and get annoyed that things cost so little. It truly baffles me!! Sure I like selling HQ food for 6k gil and 5k of that is profit but I don't need any gil!!!
This is the point I fail to understand: If everything is so cheap why do you need to make gil????
Say for instance you make item A so you can make X gil to buy item B. Judging from the countless threads on this forum the price of A is tiny but price of B is also tiny!
So what's the issue???
The ONLY thing you need huge sums of gil for is your FC house and boy will you be disappointed when you buy that.
In conclusion you need less gil, you make less gil everything cancels out, I'm happy.
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