Upgrade your armor. Don't rely on RNG Coil drops or you will halt the progression of your group. +1 becomes more effective the better gear you have and is only ~sort of~ needed on t4, depending on what gear you have at that point.
Upgrade your armor. Don't rely on RNG Coil drops or you will halt the progression of your group. +1 becomes more effective the better gear you have and is only ~sort of~ needed on t4, depending on what gear you have at that point.
Thanks for all the replies and advice/discussion guys. Off to work now, but will have a more thorough read when I get home. By the looks of it though, I'm still going to have some decisions to make. lol
Thanks

I'll just link this here again
If I was gearing my PLD up now from scratch, I'd skip the Sword because with the enmity buff in 2.1 you don't need it as long as you're compensating for the Shield Oath bug (Toggle OFF then ON Shield Oath after zoning into a new instance to properly refresh the enmity increase. And if you need more threat than usual, then toggle on Sword Oath and then swap straight to Shield Oath).
Ring > Body > Head is the most obvious one, since you can keep decent accuracy for Coil by using the Darklight Legs. Then Legs. Then Feet (if you already have the Allagan Feet you can skip this until later - Valor are only BIS after you have the Allagan head and Weapon from Turn 5). Hands are the next obvious ones. And the Myth Wrist accessory is technically BIS after Turn 5, so it's a good last choice. After that, you're pretty much done with the "Best in Slot" options and can spent any extra Myth upgrading your Weapon or filling-in for missing Allagan pieces.

^ This.I'll just link this here again
If I was gearing my PLD up now from scratch, I'd skip the Sword because with the enmity buff in 2.1 you don't need it as long as you're compensating for the Shield Oath bug (Toggle OFF then ON Shield Oath after zoning into a new instance to properly refresh the enmity increase. And if you need more threat than usual, then toggle on Sword Oath and then swap straight to Shield Oath).
Ring > Body > Head is the most obvious one, since you can keep decent accuracy for Coil by using the Darklight Legs. Then Legs. Then Feet (if you already have the Allagan Feet you can skip this until later - Valor are only BIS after you have the Allagan head and Weapon from Turn 5). Hands are the next obvious ones. And the Myth Wrist accessory is technically BIS after Turn 5, so it's a good last choice. After that, you're pretty much done with the "Best in Slot" options and can spent any extra Myth upgrading your Weapon or filling-in for missing Allagan pieces.
Don't rely on RNG, you'll be disgruntled very quickly. Plus you can slowly earn up a Primal weapon these days until you get your armor. I held Aggroe with little problem on both PLD and WAR pre 2.1, yes even on T4 with +1 blms going crazy. Its a joke now after 2.1, so T4 isn't even an excuse for going weapon first. Armor all the way.
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