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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Upgrade your armor. Don't rely on RNG Coil drops or you will halt the progression of your group. +1 becomes more effective the better gear you have and is only ~sort of~ needed on t4, depending on what gear you have at that point.
    (1)

  2. #2
    Player
    salty_plum's Avatar
    Join Date
    Jan 2014
    Posts
    2
    Character
    Salty' Plum
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Thanks for all the replies and advice/discussion guys. Off to work now, but will have a more thorough read when I get home. By the looks of it though, I'm still going to have some decisions to make. lol

    Thanks
    (0)

  3. #3
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by salty_plum View Post
    Thanks for all the replies and advice/discussion guys. Off to work now, but will have a more thorough read when I get home. By the looks of it though, I'm still going to have some decisions to make. lol

    Thanks
    I'll just link this here again

    If I was gearing my PLD up now from scratch, I'd skip the Sword because with the enmity buff in 2.1 you don't need it as long as you're compensating for the Shield Oath bug (Toggle OFF then ON Shield Oath after zoning into a new instance to properly refresh the enmity increase. And if you need more threat than usual, then toggle on Sword Oath and then swap straight to Shield Oath).

    Ring > Body > Head is the most obvious one, since you can keep decent accuracy for Coil by using the Darklight Legs. Then Legs. Then Feet (if you already have the Allagan Feet you can skip this until later - Valor are only BIS after you have the Allagan head and Weapon from Turn 5). Hands are the next obvious ones. And the Myth Wrist accessory is technically BIS after Turn 5, so it's a good last choice. After that, you're pretty much done with the "Best in Slot" options and can spent any extra Myth upgrading your Weapon or filling-in for missing Allagan pieces.
    (0)

  4. #4
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    I'll just link this here again

    If I was gearing my PLD up now from scratch, I'd skip the Sword because with the enmity buff in 2.1 you don't need it as long as you're compensating for the Shield Oath bug (Toggle OFF then ON Shield Oath after zoning into a new instance to properly refresh the enmity increase. And if you need more threat than usual, then toggle on Sword Oath and then swap straight to Shield Oath).

    Ring > Body > Head is the most obvious one, since you can keep decent accuracy for Coil by using the Darklight Legs. Then Legs. Then Feet (if you already have the Allagan Feet you can skip this until later - Valor are only BIS after you have the Allagan head and Weapon from Turn 5). Hands are the next obvious ones. And the Myth Wrist accessory is technically BIS after Turn 5, so it's a good last choice. After that, you're pretty much done with the "Best in Slot" options and can spent any extra Myth upgrading your Weapon or filling-in for missing Allagan pieces.
    ^ This.

    Don't rely on RNG, you'll be disgruntled very quickly. Plus you can slowly earn up a Primal weapon these days until you get your armor. I held Aggroe with little problem on both PLD and WAR pre 2.1, yes even on T4 with +1 blms going crazy. Its a joke now after 2.1, so T4 isn't even an excuse for going weapon first. Armor all the way.
    (0)