Results 1 to 3 of 3
  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315

    Please adjust ability points for crafters

    At the moment, I really only use maker's muse, ingenuity, blinding speed, and preserve. Occasionally, I'll put in brand of lightning, if I have room. But I would really like to be able to use the other skills like sublimation, close inspection, etc... just not enough room in that bar for all those skills and I feel that it's not fair if crafters are going to be a class of their own to have such few usable skills. That also takes the fun out of crafting.

    Either lower the ability points needed per skill, raise the ability points bar, or allow crafters to equip those skills on the action bar. I would like to be able to equip every brand of lightning, brand of ice, brand of fire, etc... and have those brands remove the elemental instability completely. For the trade off, make elemental instability much more catastrophic, to make using those skills more crucial and force people to actually pay attention and stop botting.

    Also, I really do not like how people just use simple mats to grind for sp and to either toss away or sell to npc to level crafting. Originally, the idea was for crafters to work together, scope out whats needed in the market, and set prices. Most people now just bots to get to rank 50 asap with that method, and could careless about what is going on in the market.

    The main problem causing that is overcrowding in Uldah resulting in price wars, limitation of 10 items in bazaar per retainer, and inability to search and buy things from other cities because of distance and lack of transportation.

    Limitation of 10 items in bazaar per retainer is causing people to buy more characters(which are free atm) to get more retainers to increase space and bazaar space, causing to have even more retainers in uldah. Just simply adding a new ward will not fix the problem.
    (1)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I agree, crafting has degenerated into a bottable side hobby when originally it was meant to be a "main job".
    The sad thing is if they banned the botters the economy would go haywire because almost all the serious crafters bot.
    (0)
    Mew!

  3. #3
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    I agree on allowing the crafters more skill spots. The limitation does not make a whole lot of sense, does it? Really, crafting in general needs a work over and I believe SE has mentioned that they are addressing some issues with the class. I had been excited to be a crafter in this game before FFXIV went live - now I just dread it because the grind is worse than the grind on DoW or DoM. It's pretty ridiculous actually.
    (0)

Tags for this Thread