At the moment, I really only use maker's muse, ingenuity, blinding speed, and preserve. Occasionally, I'll put in brand of lightning, if I have room. But I would really like to be able to use the other skills like sublimation, close inspection, etc... just not enough room in that bar for all those skills and I feel that it's not fair if crafters are going to be a class of their own to have such few usable skills. That also takes the fun out of crafting.

Either lower the ability points needed per skill, raise the ability points bar, or allow crafters to equip those skills on the action bar. I would like to be able to equip every brand of lightning, brand of ice, brand of fire, etc... and have those brands remove the elemental instability completely. For the trade off, make elemental instability much more catastrophic, to make using those skills more crucial and force people to actually pay attention and stop botting.

Also, I really do not like how people just use simple mats to grind for sp and to either toss away or sell to npc to level crafting. Originally, the idea was for crafters to work together, scope out whats needed in the market, and set prices. Most people now just bots to get to rank 50 asap with that method, and could careless about what is going on in the market.

The main problem causing that is overcrowding in Uldah resulting in price wars, limitation of 10 items in bazaar per retainer, and inability to search and buy things from other cities because of distance and lack of transportation.

Limitation of 10 items in bazaar per retainer is causing people to buy more characters(which are free atm) to get more retainers to increase space and bazaar space, causing to have even more retainers in uldah. Just simply adding a new ward will not fix the problem.