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  1. #1
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80

    What the game's been missing?

    SE has done a decent job of providing content but why is most of it Instanced? Where is the World Content?

    At level 50 aside from Gathering & Dailies, I see no incentive to play the game beyond finding a group and doing the menial tasks that have been set. I don't feel the conflicts of Eorzea or a dire need to save it. A World without conflict reduces the towns to nothing more than HUBs while I wait to do instanced stuff.

    I personally feel that Full PvE MMO's aren't as engaging without a great story to pull you in or a sense of danger as you explore. Though FFXI lacked Open World PvP, it was fun to explore, you felt the conflict across every zone. There was a sense of excitement travelling at any level because of the threats the world provided. Here at level 50 there's pretty much nothing to fear.

    Some Solutions
    1.Could we at least get some non fated NPC assaults (Not Opo-opos) on the towns & areas to give the world sense of conflict that the story tries heavily to push?

    2.Give us FC alliance challenges for world bosses to get loot and rank. Create Bounty Monsters that give parties loot & a reason to explore the world.

    3.As far as instances, Why not make some instanced dungeons that don't require a tank and healer to complete? Allow us to Duty Finder instances as hybrid parties. It will actually give the hundreds of Damage Dealers that que something to do.

    I feel like Fates are forced more than a natural occurrence mostly because they are optional. Treasure hunting is the best thing that's happened. As a person who likes exploring I feel like the world is too small and uninvolved because the majority of the game play is instanced.
    (9)
    Last edited by Animarelic; 01-05-2014 at 04:38 PM. Reason: Lengthen