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Thread: Monk Crit Cap?

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  1. #1
    Player
    Allyrion's Avatar
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    Aug 2013
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    Snip.
    That's the general meaning and how it might work for some other class. But I think the people before weren't talking about that in terms of soft cap since monk has no such mechanics.
    Soft caps can be mechanical (like you said) or by diminishing returns. Just once it starts falling off at some point.
    I just imagine Nico meant the latter since the former doesn't apply to us (outside of maybe with bootshine and IR?).
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  2. #2
    Player
    Nicodareus's Avatar
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    Hali Divine
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    Adamantoise
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    Pugilist Lv 50
    I'm old school EQ/WoW so the traditional sense of soft cap and hard cap. Like at one point inWoW I believe warriors had a soft cap 35% crit where it was better at that point to stack something else as each point there after had significantly less value then prior, aka a soft cap. At the same time the hard cap was 50% not 100%. Meaning at 50% no matter how much crot you added it was worth 0 past 50%.

    ARR with current gearing doesn't even begin to register what a true hard cap would be but, only assuming this next part, past 500 crit value would be too much. You can have a gear set ATM that's 500crit 300 set and 400 ss. Or keeping accuracy still in the 475-480 range have 549 crit but 270? Set and 360-370 ss. The extra crit at that point isn't worth losing everything else imo.

    But I'm a new poster long time lurker and only just started looking into monk numbers so might be wrong.
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  3. #3
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    There is no hardcap for Monk crit in FF14:ARR except 100%, and the only "softcap" for crt% is, what, 70% because IR takes you over 100%.

    WoW originally (don't know if it still does) has the example for crit% where crit% below a certain point would convert "misses" to "crits", but after a certain point would only convert "hits" to "crits". That may not actually be 100% accurate -- the WoW hit table was pretty involved and there's a lot of random stuff about glancing blows and other things shifting and using up "hit table space". The concept applied though -- below/above a certain threshold, the value of crit changed because it actually did something different. Bottom line is that the crit softcap there was a result of the way the hit table was constructed.
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