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  1. #1
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Is it me, or does Materia sound a lot like gemming in WoW/manastones in Aion? I'd say it's a bit more analogous to your garden variety enchanting, but with "slots", that's the feeling I'm getting.

    Not that it's bad, mind you. It'd be cool if materia worked a bit like it did in FFVII, where it could also boost spells of a certain element? Eh, don't mind me.
    (0)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Sounds like a cross between Wow's system and FFXI's Evolith system to me.
    (0)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashthra View Post
    Is it me, or does Materia sound a lot like gemming in WoW/manastones in Aion? I'd say it's a bit more analogous to your garden variety enchanting, but with "slots", that's the feeling I'm getting.

    Not that it's bad, mind you. It'd be cool if materia worked a bit like it did in FFVII, where it could also boost spells of a certain element? Eh, don't mind me.
    That is what I would like to see, it could serve as a way to enhance effects form certain classes, that way you can actually say you have specific gear for each class. Hopefully they can do something like this later on, after the basics of Materia System have been implemented.

    Perhaps the materia could level up as long as its equipped and you wear that armor.

    Say if it was a Second Wind Boost Materia, the materia can level up and enhance the effect of Second Wind by a certain percentile.

    ex.

    Second Wind Boost Materia Lv.1
    Second Wind Effect + 10%

    Second WInd Boost Materia Lv.2
    Second Wind Effect + 15%

    etc.
    (0)
    Last edited by Nuru; 06-23-2011 at 02:46 PM.