As long as the devs' time is being wasted addressing things that aren't released yet, I think Dragoon is OP and needs to be nerfed.
As long as the devs' time is being wasted addressing things that aren't released yet, I think Dragoon is OP and needs to be nerfed.
You lose the Materia on that armor upon removal anyways, so the deal here is that you have to be careful when deciding upon which materia to add to your armor.
Thanks Bayohne
/closethread
"I don't always drink beer, but when I do, it's often."
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No one can be this stupid...
Is it me, or does Materia sound a lot like gemming in WoW/manastones in Aion? I'd say it's a bit more analogous to your garden variety enchanting, but with "slots", that's the feeling I'm getting.
Not that it's bad, mind you. It'd be cool if materia worked a bit like it did in FFVII, where it could also boost spells of a certain element? Eh, don't mind me.
Sounds like a cross between Wow's system and FFXI's Evolith system to me.
That is what I would like to see, it could serve as a way to enhance effects form certain classes, that way you can actually say you have specific gear for each class. Hopefully they can do something like this later on, after the basics of Materia System have been implemented.Is it me, or does Materia sound a lot like gemming in WoW/manastones in Aion? I'd say it's a bit more analogous to your garden variety enchanting, but with "slots", that's the feeling I'm getting.
Not that it's bad, mind you. It'd be cool if materia worked a bit like it did in FFVII, where it could also boost spells of a certain element? Eh, don't mind me.
Perhaps the materia could level up as long as its equipped and you wear that armor.
Say if it was a Second Wind Boost Materia, the materia can level up and enhance the effect of Second Wind by a certain percentile.
ex.
Second Wind Boost Materia Lv.1
Second Wind Effect + 10%
Second WInd Boost Materia Lv.2
Second Wind Effect + 15%
etc.
Last edited by Nuru; 06-23-2011 at 02:46 PM.
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