I enjoy Role Playing Games and I also like to gear up and become better at the game as a whole.
What i dont prefer or so much enjoy is memorizing a "Simon" type game/fight/content.
I feel the game relies too heavily on memorization as opposed to difficulty.
Turn 2 and Turn 4 are good examples of real difficulty imo. These are clearly not the most difficult of fights but they represent a good guideline of what i consider difficult and not memorization.
If the developers were to remove the "ENRAGE" mode of turn 2 it would be greatly appreciated. This fight is probably the only or 1 of the very few where DPS classes have to actually do something besides dodge and not be completely terrible at their jobs.
Too much emphasis is being placed on tanks and healers not for only memorizing, dodging, but as well as constantly being a step ahead, where as DPS players get a vacation and are easily carried through content.
(the memorization is not only not difficult but if you lag ever.. even once it can cause a wipe as a tank/healer and we all know these servers arent the most optimized in the world. Also the memorization style allows for a great range of different playstyles so parties formed at random fail more often since many people do things differently.)
If the tank dies, or if 1 or certainly both of the healers die its wipe.. if DPS die .. normally its fine.. and that is not what i consider difficult nor fun. Too many times i've cleared content with dead DPS but if a tank or healer is dead its game over.
(Turn 2/4 if a DPS is dead its a wipe pretty much.. i like this importance placed on DPS. Turn 2 finally give a mechanic for DPS to handle.. and requires strategy and constantly paying attention to what is going on.. something tanks and healers have to do in every fight.)
****long story short*****
Please stop using memorization as a mechanic and use turn 2 without enrage mode and turn 4 as a guideline for creating new difficult content.
And please remove the enrage mode from turn 2. Thank you.