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Thread: Turn 4 Question

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  1. #1
    Player
    OPneedNerfs's Avatar
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    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Since you only have 1 caster, your physical dps should outdo your magic dps. Have the magic dps go on the MT's soldier while the physical dps burn down the OT's knight. After knight on OT dies, physical dps shift to MT's knight. Magic dps should now be on OT's soldier. Dreadnaught will spawn while soldier is alive, have physical dps focus on dreadnaught after spiders are fed while OT moves on to dreadnaught. OT will have threat on soldier enough by then that the magic dps will not pull it off OT before it dies. Proceed to unload on dreadnaught.
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  2. #2
    Player
    Lecreuset's Avatar
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    Sep 2013
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    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Plenty of good ideas in here. when we had 2 bards dragoon and summoner, We simply broke the soldier's stone skin then 1 bard and the dragoon continue on to the knight. I, one of the bards, stayed on soldier and helped the summoner kill it. Same for the other group.


    You guys ever seen more than 1 summoner in turn 4? They can actually stun the knights using bane lol
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    Last edited by Lecreuset; 01-05-2014 at 01:19 PM.

  3. #3
    Player
    Arlen's Avatar
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    May 2012
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    147
    Character
    Arlen Bales
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Psychosamm View Post
    I know a group that also did it with one summoner. What they did was have the summoner get one soldier to the point which is the point its stoneskin breaks (half health ish), then switch to the other and do the same, that way the melee can finish it off.
    I'm the only caster (smn) and this is exactly what we do. I call out when ss breaks on the first soldier and immediately switch to the other.
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  4. #4
    Player
    Crimson-Falcon's Avatar
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    Aug 2013
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    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    i did t4 without any single caster btw

    p1 : aoe all like usual

    p2: MT soldier MT knight OT Soldier OT knight

    if ur DPS is ok u can kill all before dread spawn

    p3: feed spiders and all DPS dread til it dead

    p4: MT take nearest rook and OT takes all remaining and AOE all while melee DPS kill rooks 1st

    if ur DPS is ok u can kill all before dread spawn

    p5: OT take soldier and knight & MT take dread DPS kill dread asap before p6 begin

    p6: Mt gets dread & OT gets everything while feed spiders to dread DPS LB rook & kill it then adds like this knights > soldiers > last dread and voila

    if u guys fast enough like my team u can down T4 before elevator AOE starts

    the only change will occur with one caster is physical DPS will kill knights by that time the caster should have killed 1 soldier by that time then dps help with last soldier in P2 & p6
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  5. #5
    Player
    Ryios's Avatar
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    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Our setup is

    2 - Paladin
    1 - Whm
    1 - Sch
    2 - Brd
    1 - Drg
    1 - Blm

    We clear turn 1-4 every monday in 45 minutes. You don't need a 2nd caster for turn 4. The soldiers have a stoneskin sure, but any dmg breaks that stoneskin, it doesn't have to be a caster breaking it. But the Knights reflect magic dmg so you don't want a caster attacking the knight before the stoneskin on the night pops. In reality having 2 casters would do more harm than good imo.

    Our strategy is pretty simple

    P1: Stack in center, Double Flare, Brd Aoe, PLD single Target, WHM Holy, Sch DPS the spiders down
    P2/P3: 1 tank per solider and knight. All physical dps focuses the Main Tank's Knight, The blm focuses the Off Tanks Soldier. The Physical move on to the off tanks knight, the Blm stays on soldier, physical moves to off tanks soldier, Main tank pulls last soldier to the wall all dps gets on soldier, the stoneskin breaks and the main tank moves to the centerish to pick up the dreadnaught. Because everyone is on the wall behind where the dreadnaught drops the dreadnaught feeds instantly, the Main tank takes the dread naught to the dead center of the room. All dps is on it and kills it just as p4 drops.
    P4: Main Tank gets 2nd rook, Off Tank Gets first rook. Off tank aoe's flashes and single targets the rook and holds all the spiders. Because each tank is on their own rook they can dodge pox from the rook. All dps focuses 1 rook, then the next then the 4 spiders. The Main Tank moves north east to position for dreadnaught to drop without having agro on any of the spiders (we don't feed them anymore).
    P5: Spiders should be dead from P4, if they are not, do NOT feed the dreadnaught. Maintank holds dreadnaught north east where it spawns. OT tanks Knight, BLM Kites Soldier They kill those. They die and dps gets on dreadnaught for a little bit and p6 drops.
    P6: Main Tank Picks up 2nd dread naught, Melee DPS Limit Breaks the Knight and tanks the knight and runs out of it's AOE, Off Tank Kites Soldier and 2 spiders, Brds Kill the room with the blm staying on the dreadnaught from Phase 5 the whole time. Off Tank Continues kiting Soldier and 2 spiders away from main tank the entire phase. DPS kills dreadnaught from phase 5 and then phase 6 dreadnaught. Main Tank uses flash to make the dreadnaughts miss and burns cooldowns. Once they die everyone stacks in the center to kill the soldier and the 2 spiders and heal through the enrage.
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    Last edited by Ryios; 01-05-2014 at 04:13 PM.

  6. #6
    Player
    DenzelTaru's Avatar
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    Sep 2013
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    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    update:

    So we went in to turn 4 today.. same setup.. decided to go at a strat i came up with myself first which went quite well:

    BRD and DRG on knights
    BRD and SMN on Soldiers.. SMN switches to next Soldier when first ones shield breaks.. it just occured to me that if we usually only have 2 phys DPS on the knights then they will not miss the second BRD who will be helping the SMN..

    I think a strat where the BRD switches to the Soldier once it opens is probably a better idea though as we had trouble getting the DN down in time for the next phase cos the last soldier was half life when the DN popped

    thanks for all the suggestions we will try some of these tomorrow
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  7. #7
    Player
    Crimson-Falcon's Avatar
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    Aug 2013
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    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DenzelTaru View Post
    update:

    So we went in to turn 4 today.. same setup.. decided to go at a strat i came up with myself first which went quite well:

    BRD and DRG on knights
    BRD and SMN on Soldiers.. SMN switches to next Soldier when first ones shield breaks.. it just occured to me that if we usually only have 2 phys DPS on the knights then they will not miss the second BRD who will be helping the SMN..

    I think a strat where the BRD switches to the Soldier once it opens is probably a better idea though as we had trouble getting the DN down in time for the next phase cos the last soldier was half life when the DN popped

    thanks for all the suggestions we will try some of these tomorrow
    that BRD shouldnt waste his DPS on soldier and help with knights

    by the time both knights down the SMN should hv killed MT soldier alone

    then all DPS and the caster kill OT soldier

    this way u can finish them all be4 dread appearance depends on ur party DPS
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  8. #8
    Player
    tOnni3's Avatar
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    Oct 2013
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    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    P2 : when MT's soldier HP downed by half, bards put dots and switch to OT's target, and let MT finish it off.
    same goes when first dread show up, if last soldier not yet down. Bards put dots and let OT finish it off.
    This will give 5 more sec. for dpsing dread.
    (0)

  9. #9
    Player
    erikdaae's Avatar
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    Aug 2013
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    56
    Character
    Erik Daae
    World
    Tonberry
    Main Class
    Archer Lv 50
    we have almost e same pt set up but switch ur drg to mnk

    Wave 1: aoe all bugs
    Wave 2: phy dps kill OT knight > MT knight > MT soldier > OT soldier. smn on both soldiers
    Wave 3: feed bugs, kill dreadnaught
    Wave 4: aoe all bugs + 2 rooks (whm holy, brds on ballad & foe song)
    Wave 5: OT kite knight/soldier, dps kills MT's dreadnaught, phy dps break soldier shield then switch to knight, smn on soldier
    Wave 6: brds feed bugs, mnk LB rook, MT tank dreadnaught, OT kite knight/soldier.
    follow up by all dps down rook, phy dps kill balance knights (smn solo soldiers) then dreadnaught.

    with this set up, we clear wave 6 before the aoe phase start.
    (0)
    Last edited by erikdaae; 01-07-2014 at 02:02 PM. Reason: typo

  10. #10
    Player
    valho's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Considering we have the same team composition this might help

    Phase 1: 1 BRD on Ballad 1 BRD on Army's Paeon, MT Pull, AOE everything, DPS can buff up with Internal Release and Blood for Blood, they will reset and ready to use for Phase 3 Dreadnaught later. It's important that the Bard don't just spam AOE, keep straight shot buff up, use Bloodletter/Misery End for faster kill, Dot some of the spiders as well. Off song when next phase starts.

    Phase 2: 2x BRD 1x DRG on MT knight, SMN on MT Soldier, SMN can bane as well so the knight can go down faster. Make sure BRDs are dotting both MT and OT knight, for more Bloodletter proc. Switch to OT knight when MT knight down, by the time OT knight go down, MT soldier should be down as well, all DPS on the last soldier, you should have sometime to dps down the lone soldier while the Phase 3 Dreadnaught is feeding.

    Phase 3: Full DPS on Dreadnaught, should be able to kill it right before Phase 4.

    Phase 4: BRD Ballad and Army's Paeon (we do this because our tank need mp/tp due to spamming skill for aoe agro). Melee should single target rook, BRDs should put DOT on rook, use straight shot and Bloodletter on it, while aoe the rest of the spiders.

    Phase 5: MT on Dreadnaught, OT on Knight/Soldier. Physical DPS down the Knight, then switch to Dreadnaught, SMN on soldier till it die then switch to Dreadnaught

    Phase 6: MT on 2x Dreadnaught, OT grab spider/knight/soldier (usually we manage to grab one and one will get feed), Melee grab rook and all DPS focus on rook and down it, Melee LB Phase 5 Dreadnaught/Focus dps on it then switch to Knight and Soldier, down it ASAP and go back to last Dreadnaught. OT might or might not have 1 spider with him just leave it alone. Kill Phase 6 Dreadnaught, then kill spider.

    We use to down it right as AOE start, but since we had to replace our previous SMN with a new one, we not down it slightly later but not too much.
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