I think I just went to multiple threads all discussing issues that revolve around the same problem. The issue is that the "genre standard" end game encounters are like miniature versions of Sonic 2006, in that there is no way to learn these fights without dieing repeatedly and getting caught in a ground hog day situation. People can look at online guides for assistance, but those guides are not even part of the games own design: We are basically looking at guides to try and bypass the repeated death cycle that the developers seem to be so fond of.

So yeah, go figure that the developers instigate an online arms race in the form of strategy guides vs boss encounters and we end up with this kind of thing popping up.