Quote Originally Posted by Rhained View Post
Thought is easy as you have atleast 2 seconds to choose between two skills in most cases.

Forgive me if im wrong but, I thought any macro wasnt 100% accurate when it comes to skill speed, that no matter what you do in a macro some delay off the exact speed is always inevitable? (macros cant account for exact milliseconds and only works at certain milestones.)

And tbh... monk does not require much thought, its all reactions and muscle memory tbh + set learned patterns.

Perhaps someone can clarify? I dont really see a benefit to using these macros but I guess if the negative I think exists does not exist then it really does not matter.

Perhaps it does not since you are just spamming one button twice instead of using two buttons once, though I really do fail to see how this could be useful. I use qer and 123 for my main two combos and after some play time its 99% muscle memory so....

The GCD in this game is so damn long you really dont need any extra help.
Not exactly.

A macro to use 2 skills for let's say a BLM is like this

/ac Fire <t>
/wait 2 (2.5 is considered as 2, no decimals)
/ac Fire <t>

This macro has no loss in speed since second fire will be queued 0.5 sec before the actual cast the same as pressing the button

If i want to cast 3 spells with BLM the macro must be like this

/ac Fire <t>
/wait 2
/ac Fire <t>
/wait 3
/ac Fire <t>

Last fire will lose dps for being late

The MNK can use different type of macro tanks to you not be able to use a command

/ac "snap punch"
/ac "twin snakes"

This one will nearly istantly activate both skills. If first one can start the second one will give you error. If the first can't be used for wrong stance it will activate the second one

This type of macro bear no delay since you can push the button 0.5 sec before the GCD is refreshed and the skill will be used as soon as possible