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  1. #1
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50

    2 button MNK macro?

    So someone mentioned something to me, that you can make 2 MNK macros for positional only, so I did it. Here is how they look


    Flank
    /ac "snap punch"
    /ac "twin snakes"
    /ac "dragon kick"

    Rear
    /ac Demolish
    /ac "true strike"
    /ac Bootshine



    So with this setup, you just press the appropriate button based upon which position you are in (flank, or rear), to always be in teh correct postion. However the downside is it makes it more difficult to monitor the DOT's and Buffs, like Twin Snakes/Demolish, and obviously Demolish should ideally be cast only when it is not up.

    HOwever, this does simply the core rotation from 6 buttons, to 2 buttons really. Since sometimes things move so fast with GL3 and boss movement, I find the tradeoff may be worth it guaranteeing correct position. Opinions on this?
    (0)

  2. #2
    Player
    Rattus's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Rattus Rattus
    World
    Ultros
    Main Class
    Pugilist Lv 50
    This topic seems to pop up every month or so. The problem with these macros is they tend to fire off the wrong move a lot of the times. Then when they do work they don't use the moves at the same speed as not having them macro'd as they won't queue the move before hand. So in short; only use these types of macros if you are really lazy and don't mind being sub-par at your class.
    (3)

  3. #3
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    The only macro i use as monk is:

    /macroicon "Featherfoot"
    /ac "Featherfoot"
    /ac "Haymaker"

    I maybe should do it this way tho: (because sometime i evade even when featherfoot isn't up)

    /macroicon "Featherfoot"
    /ac "haymaker"
    /ac "featherfoot"

    it's allow me to save 1 square on the skillbar
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  4. #4
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    As far as Macros go, I dont use any on my rotation skills. Too situational, and will mess with the skills themselves. With fast skill speed, i tend to activate the skill a few milliseconds before it is ready to use. Macro'd skills prevent this.

    If you're looking for some general macros for Monk, i use

    Fists (if i know ill be taking damage)
    /micon "Fists of Fire"
    /ac "Fists of Fire" <me>
    /ac "Fists of Earth" <me>

    Defensive
    /micon "Featherfoot"
    /ac "Featherfoot" <me>
    /wait 1
    /ac "Keen Flurry" <me>

    Stuns
    /micon "Shoulder Tackle"
    /ac "Steel Peak"
    /recast "Steel Peak"
    /ac "Shoulder Tackle"

    AoEs
    /micon "Howling Fist"
    /ac "Rock Breaker"
    /ac "Howling Fist"

    DoT (I apply this the same way to Touch of Death, but with different wait period)
    /ac "Demolish"
    /wait 16
    /echo <se.1-12> recast DoT

    Any macro'd skills i use while that Waiter is going for my Dot will cancel it, and i wont hear that echo. Thats another reason why i dont use macros in my rotation skills
    (0)
    Last edited by MrDiezel; 01-05-2014 at 02:19 AM.

  5. #5
    Player
    YarozeX's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    101
    Character
    Kana Reith
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    There is a way to sorta help the misfires of the macro. It goes something like add 2 lines to the recheck of the skill before it fires.

    /ac "twin snakes"
    /ac "snap punch"
    /ac "twin snakes"
    /ac "snap punch"
    /ac "dragon kick"

    This way it double checks the skill before the first one is used. But still fires them in order.
    (0)

  6. #6
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    maccro for monk are bad.you shouldnt use maccro for rotation.

    if you want to be a fail monk ,use them.
    (9)

  7. #7
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zakard View Post
    maccro for monk are bad.you shouldnt use maccro for rotation.

    if you want to be a fail monk ,use them.
    This.... also

    Quote Originally Posted by Zakard View Post
    maccro for monk are bad.you shouldnt use maccro for rotation.

    if you want to be a fail monk ,use them.
    And in case you missed it... this...

    Quote Originally Posted by Zakard View Post
    maccro for monk are bad.you shouldnt use maccro for rotation.

    if you want to be a fail monk ,use them.
    (11)

  8. #8
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    I did some testing killing some time before work with this kind of macro:

    /ac "Snap Punch" <t>
    /ac "Twin Snakes" <t>
    /ac "Dragon Kick"<t>

    Here is the results:

    11100111101111110111110001111

    Binary? lol.



    1: Represents the Macro going Dragon Kick -> Twin Snakes -> Snap Punch.

    0: represents the Macro going Dragon Kick -> Dragon Kick or Dragon Kick -> Twin Snakes -> Dragon Kick


    This was tested on a Training Dummy just spamming the macro none stop. The macro seems effective for the most part but if you get a triple 000 fail then Greased Lightning would drop
    (0)

  9. #9
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Quote Originally Posted by YarozeX View Post
    There is a way to sorta help the misfires of the macro. It goes something like add 2 lines to the recheck of the skill before it fires.

    /ac "twin snakes"
    /ac "snap punch"
    /ac "twin snakes"
    /ac "snap punch"
    /ac "dragon kick"

    This way it double checks the skill before the first one is used. But still fires them in order.
    Hmmmm magical idea, i must test this
    (0)

  10. #10
    Player
    Draucant's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Draucant Nosural
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I leave out Dragon kick and bootshine. I only use the macros to save space. I can still use any skill in any order.
    (0)

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