Quote Originally Posted by PiedPiper View Post
I will not argue that a pld or war with max available parry will be massively superior to a similar eHP tank without similar parry, but.. its not quite so trivial. This is just like a dps min/maxing or a sch going full crit build. There is no quantifiable "welp, this +12 crit on my sch build saved the run" or "this increased chance to parry saved us" because those fail/pass moments are nearly invisible. But think of all the times you have bottomed out at quite low hp, been saved by a last moment crit cure before a big attack, parried -24% and lived with 300. All min maxing does is give you more of those narrow survival moments.
See, this is kind of the problem. If you have full i90, and your healer has full i90, no matter which pieces (assuming you meet accuracy cap one way or another) you WILL survive anything Twintania has to throw at you. That little bit of extra parry from you and that little bit of extra healing weight from your healer is null and void. Sure, yes, if you've got BiS pieces there is no point in NOT using them (acc cap, etc) but once you hit that gear level the differences between BiS and non-BiS are negligible. It's unfortunate and I wish secondary stats held more weight, hopefully they do in 2.2 and beyond, but for now... it's a little bit of extra parry on a set that already outgears the hardest content in the game by default.

And yeah, extra parry is good, especially on Warrior since we lack block rate, but it's like 2%-3% overall extra mitigation that you don't really need. Maybe it's just me, but once my WAR is decked out in full i90 and meets the acc cap for turn 5, I'm done with gearing it up more til 2.2 and moving on to my Dragoon. I'd just rather not use my time trying to get gear that will be quickly replaced in 2.2 and that little bit of extra secondary stats won't make much of a difference in the new content needed to get that gear.