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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zell View Post
    Am I wrong in thinking that the difference between full AF+1, Full Allagan, and everything in between is only a trivial difference? All the gear has identical strength/vitality, our primary stats. The only thing is that you should either be close or have accuracy cap. Everything else is minutia.

    Can someone honestly say that one i85 tank is SIGNIFICANTLY better than another i85 tank in a completley different mixed and matchd gear set?


    I think that there are a million things that could cause you to wipe in turn 4 or 5, and not having BiS is not one of them.

    My 2 cents.

    I will not argue that a pld or war with max available parry will be massively superior to a similar eHP tank without similar parry, but.. its not quite so trivial. This is just like a dps min/maxing or a sch going full crit build. There is no quantifiable "welp, this +12 crit on my sch build saved the run" or "this increased chance to parry saved us" because those fail/pass moments are nearly invisible. But think of all the times you have bottomed out at quite low hp, been saved by a last moment crit cure before a big attack, parried -24% and lived with 300. All min maxing does is give you more of those narrow survival moments.

    That said, as paladin, while I continue to drive my parry higher and higher, my total parry + block rate is quite high now, to the point that between cool downs and parry and block I take nearly no full damage attacks. I do think the gap opens up once everyone involved is at or near i90. As individual stats begin to be pushed quite high, they become more tangible.

    Also, given the magnitude of the damage involved in turn 5, even a few more parries really could make the fight for a progression group. Afterall, parry is stronger than rampart or inner beast, and its basically a free use of those cool downs either on their own or on top of what ever cd you used.
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    Last edited by PiedPiper; 01-08-2014 at 01:16 AM.

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by PiedPiper View Post
    I will not argue that a pld or war with max available parry will be massively superior to a similar eHP tank without similar parry, but.. its not quite so trivial. This is just like a dps min/maxing or a sch going full crit build. There is no quantifiable "welp, this +12 crit on my sch build saved the run" or "this increased chance to parry saved us" because those fail/pass moments are nearly invisible. But think of all the times you have bottomed out at quite low hp, been saved by a last moment crit cure before a big attack, parried -24% and lived with 300. All min maxing does is give you more of those narrow survival moments.
    See, this is kind of the problem. If you have full i90, and your healer has full i90, no matter which pieces (assuming you meet accuracy cap one way or another) you WILL survive anything Twintania has to throw at you. That little bit of extra parry from you and that little bit of extra healing weight from your healer is null and void. Sure, yes, if you've got BiS pieces there is no point in NOT using them (acc cap, etc) but once you hit that gear level the differences between BiS and non-BiS are negligible. It's unfortunate and I wish secondary stats held more weight, hopefully they do in 2.2 and beyond, but for now... it's a little bit of extra parry on a set that already outgears the hardest content in the game by default.

    And yeah, extra parry is good, especially on Warrior since we lack block rate, but it's like 2%-3% overall extra mitigation that you don't really need. Maybe it's just me, but once my WAR is decked out in full i90 and meets the acc cap for turn 5, I'm done with gearing it up more til 2.2 and moving on to my Dragoon. I'd just rather not use my time trying to get gear that will be quickly replaced in 2.2 and that little bit of extra secondary stats won't make much of a difference in the new content needed to get that gear.
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  3. #3
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    See, this is kind of the problem. If you have full i90, and your healer has full i90, no matter which pieces (assuming you meet accuracy cap one way or another) you WILL survive anything Twintania has to throw at you. That little bit of extra parry from you and that little bit of extra healing weight from your healer is null and void.
    And yeah, extra parry is good, especially on Warrior since we lack block rate, but it's like 2%-3% overall extra mitigation that you don't really need.
    Except, how many progression groups have the luxury of multiple full i90 members? Sure, if your group has the fight on farm you can probably get it down to full darklight + santa caps and winning.The real use of gear is to lower difficulty for your group. Everyone does their best to contribute the most they can. As a tank, I do my best to take as little damage as I can. Besides, pld is my main, I want to grow as far vertically as I can on it (you have said you have a different priority, I don't expect you to play the same as me), now that my vit is as high as it can go, the only space left to grow is secondary stat maximization. My point was simply that yes, the primary factor in any tank (or healer or dps) efficacy is their main stats (vit/str/mnd/dex/int), and that even perfect secondary stats might not be a huge increase.

    All I am saying is that while secondary stats are not essential to be effective (or even "out geared") they are not "negligible" entirely. For those people who wish to grow their main class, secondary stats are a viable and meaningful way to do so once you hit full i90. Again, as I said before, I will not argue that you "zomg must max parry or your awful." But I also won't accept "zomg parry is pointless just max vit and everything else is dumb."

    I identify with your desire to level other classes (personally I'm at war i85, brd i79, whm/sch i76 and drg i76 and growing). We just come from two different play styles. Some people will always want to max as far as they can vertically on their favorite class, and the gains those people achieve will be relatively small but still present.


    As a mathematical aside, 2-3% mitigation over time isn't as small as it sounds. Ex: Pld's Rampart is 20% for 20 seconds every 90 seconds, or 22.2% of the time you mitigate 20% which is 4.44% over time. Similarly Sentinel is 2.2% over time and Vengance is 3.75% over time. So those "small parry gains" are actually pretty strong over time, effectively giving you an entire extra cool down.
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  4. #4
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    And yeah, extra parry is good, especially on Warrior since we lack block rate, but it's like 2%-3% overall extra mitigation that you don't really need.
    It's something like 2% difference in RNG mitigation from best to worst for tanks, in most cases people will have a mix and the difference will be 1% or less; in many other games the difference from BiS per slot and the next best thing is that 1% or greater making it much more worth it, but a possible 2% difference from the "perfect full set" of gear to the "worst full set" of gear is a bit daunting to strive for considering RNG factors on drops. I agree, if you can get it great, but don't expect it or be intimidated by content for not having it.
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