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  1. #11
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    I agree 100% with this matter. I love crafting in this game but it is usseless in it's current state. No way of making money with ir or gearing oneself for end-game content. I know the dev plans are for raiding to be the main way of getting gear but still, it would be such a waste no to take advantage of the crafting system...

    Atleast I have hope that the sitituation will improve, even if only temporary, when the vanity system come. I atleast will start making and buying all kind of clothes to make my ideal combination. Also perhaps, just perhaps, housing will help, althought the way it is with only rich FC getting them probably with loft of crafters doesn't look like it will be of much help...

    I will continue crafting, even if is just for fun, but is so dissapointing not being able to gain any guil with it...
    (0)

  2. #12
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    It will improve in 2.2 because they'll add in many more crafting recipes including higher ilvl recipes. That part is 100% fact. Now for speculation

    As seen in many other MMO's most likely what they'll do, IMO.

    When 2.2 comes out there will be another group of turns opening up in Binding coil. They already said every other major patch they'll add. So this time was CT, Next time will be BC, then CT etc.

    When 2.2 releases they'll add in recipes that will compete gear wise with Current CT and/or Allagan gear so new people can gear up quicker as they did with i70 pre-2.1. the new Turns, say 6-10 or whatever will still be superior but the new crafted gear will be a filler between CT/T1-5 and T6-10.

    Then 2.3 will come out with new gear making crafting obsolete again. Thats my prediction.
    (0)

  3. #13
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Gear/recipe progression needs to be kept aligned with Dungeon gear.
    I hope that at some point they'll introduce:
    - Ultimate+1 crafting tools
    - 2 stars crafting gear
    - ilvl 80-90 recipes that will require drops from CT/BC and would require 2 stars crafting gear to make them. These should compete with Allagan/Myth if correctly melded and would be nice enough so that people would want them for Vanity slots.
    (0)

  4. #14
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    To me it is simple. They need to make endgame gear depend on three things: (1) a dungeon drop (crafting mat), (2) catalyst of some kind (gathering), and (3) a crafter has to actually make the item or upgrade the item over what the dungeon drop is. I think ONLY by having all three of our systems intertwined will be have a successful endgame that makes everyone happy. Which is what people have saying for a few months. Materia/dying/crafting are all useless at endgame and it shouldn't be that way.
    (0)

  5. #15
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    i think it would be nice if 2 things drops
    the actual gear and a set of items(rare drop/can be sold) that can be use to turn that gear into a +1 gear so you get your base gear and then collect the items get a crafter and upgrade to +1.
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  6. #16
    Player
    SasaraiKorai's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Sasarai Korai
    World
    Ramuh
    Main Class
    Arcanist Lv 50
    They do need to make crafting relevant outside of housing. Adding an abjuration system would make that possible. Using current gear as an example, Allegan/AF2 gear is ilv90, but there could be a craftable item made from dungeon drops that can +1 either piece.

    If they don't want to go the +1 route, they could use the same system to make non-meldable gear able to hold one materia.

    Of course they could also make it so that the dungeon drops the -1 version and you need a crafter to actually make the gear. I don't think many would like this though.
    (0)

  7. #17
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    We just have these wonderful systems such as crafting, materia, and dyeing. I just want them all used. Why is so bad to have to rely on someone else to make part of it. That's the whole point of a damn economy. Sure some people could do all of it but the majority will need to rely on someone.
    (0)

  8. #18
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Wouldn't consumable buffs for different slot pieces be a better option than just upping the craftable iLvl? Gear is a one and done thing and at some point everyone will have the gear they need.

    Consumables don't directly compete with raid/dungeon gear and seeing that SE already said they don't want crafted gear to be the best gear it'd seem silly for crafting to attempt to compete with it.
    (0)

  9. #19
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lemuria View Post
    Higher tier 'dungeon-level' gear could eventually be added with crafted items being required for the process, giving us more of a presence at endgame. As it stands, there's little to no reason to ever use crafted equipment once you hit level 50. With equally strong equipment being more cheaply available through the medium of philosophy tomes (2250 tomes for Vanya body/head vs 1350 for DL body/head), craft items have bottomed and people are moving away from paying for items they'll only use in the interim.
    This would be nice. It's a nice balance between the two. I also agree with how melding is non existent at end game. They should make some end game dungeon gear meldable. That way, people still need to do the content for the dungeon gear, but it would keep crafted gear needed to convert into materia.

    The materia system I think was a great idea. It just needs some tweaking and expanding upon.
    (0)

  10. #20
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    "Confirmed with Disciple of the Hand lead

    Currently there are no plans to add any new low/mid level crafting recipes.
    We designed FFXIV so that gear obtained from dungeons is more effective than crafted items.For their first class, players can gain equipment from the main quests so we don't think they should face any problems. But we believe there are other chances to use low-level gear, such as creating materia or equipping them when leveling a second class."

    To be honest, I found out pretty early on that combat gear was a bad market, but why can't we just ask for more crafting that doesn't involve battle gear. Everything is always just fight, fight, fight. We could ask for a high-speed mount that gets zero aggro that would need crafters to make the body, and to make engine parts that would need to be replaced over time. We could make bags to increase the size of a players inventory where HG bags give you more, and with multiple types strictly for aesthetic value. A new type of accessory that would use a special type of materia that would only effect one or two of your max HP/MP/TP/CP/GP amounts. I've posted these things twice before, so this is all just a major repost. I don't care about making new battle gear anymore thanks to the official response, and I would like to see more alternatives to battle gear instead. /End Rant/ /caffeine induced anxiety/
    (0)

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