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  1. #21
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KenzieLynch View Post
    Not only are you a troll but you think we are all stupid.

    You say you asked for lead in the last group because you were on cadeuceus, but you didn't ask for lead in the first group when you thought it was for Turns 1-4, and that is where you got Turn 4 locked. I hope you get banned.
    You do realize you can select T1-4 separately in Party Finder right? Some people really skip on adding anything useful in the comments area and keep it very short. Which at times makes it hard to understand what they want.
    Besides, you can't get banned for it as it is obviously a mistake and an error by Square-Enix for not adding a confirmation for each player before entering. You know, like they do with DF as well.
    (1)

  2. #22
    Player
    Kincard's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Kincard Naushadi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I don't understand why they handle the reset the way they do. A better solution would be to make the reset manual (like it is in many other MMOs, I can preserve my progress week-to-week if that is what I want), or better yet, make it a checklist like every other dungeon in the game, with the rewards from each section only dealt out once a week. You might ask "what about Turn 3" but really, does anybody actually get stuck there? If I clear it once, doing it again is just a waste of time (unless I want to spiritbond crap).

    I play with a really laid-back group that raids just a few (maybe 3?) hours a week, possibly more but the rest of the week our times don't sync up because of work/school/living on other sides of the planet etc. It has nothing to do with whether or not we can beat the previous turns, but it's bothersome that we need to spend like 1~2 hours going through turns 1-4 every time we raid just so we can start practicing on Twin again, sometimes depending on what's going on we might not even get one attempt in.

    This would also fix the T4ing problem because you could just do the Turns in whatever order you want after you've cleared them once. If I've already cleared a previous Turn before, that's all that should matter.
    (0)

  3. #23
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Syrellaris View Post
    You do realize you can select T1-4 separately in Party Finder right? Some people really skip on adding anything useful in the comments area and keep it very short. Which at times makes it hard to understand what they want.
    Besides, you can't get banned for it as it is obviously a mistake and an error by Square-Enix for not adding a confirmation for each player before entering. You know, like they do with DF as well.
    I think his point is if OP asked for lead to take the entire group into Caduceus then the OP knew of the lockout mechanic and how it works. Once entering T4 why would the OP go back to a T1 group, ask for lead, and proceed to take them in?
    (0)

  4. #24
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Avraym View Post
    Hissssssssssssssssssssssssss
    Once you grow a tail, hiss at me all you want~
    (0)

  5. #25
    Player
    Norbi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Adrianna Bellini
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by AltaneenXIV View Post
    Saying "Unaware that I was now locked to t4" while knowing that progress is saved in coil is not believable.
    A lot of people don't know that you get locked to a Turn the instant you set foot in it. Some people assume that you only get locked somewhere once you've killed something or hit a checkpoint (i.e. killing Turn 1's ADS, or in this case reaching Cadeuceus on T1), which would honestly be more logical imo. Clearly it doesn't work this way, but until someone experiences it for themselves (or hears/reads about it happening to someone else), it's not hard to imagine why they wouldn't know the specifics of lockouts.
    (3)

  6. #26
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yagrush View Post
    There should be a way to avoid these situations. Maybe requiring everybody to be in exactly the same turn that the leader is, otherwise it should not let the party enter, that way avoiding any kind of locking out people, accidental or not.
    Squee needs to work their lockout system in the way that any other sane MMO does: No one is locked out until the boss dies.
    (2)

  7. #27
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Baxter View Post
    I think his point is if OP asked for lead to take the entire group into Caduceus then the OP knew of the lockout mechanic and how it works. Once entering T4 why would the OP go back to a T1 group, ask for lead, and proceed to take them in?
    Lot of people are unaware that entering coil is a lockout on it's own. Plenty if not most still believe it doesn't happen untill you kill a Boss. Which btw is the way it supposed to work, who in there right mind would design a raid and then lock people upon entering.
    (1)

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