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  1. #1
    Player
    ToraoKoga's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    198
    Character
    Cormoran Wilhelm
    World
    Leviathan
    Main Class
    Lancer Lv 70

    a question for devs

    Seeing how mor dona got expanded, will other areas be expanded too?

    Also seeing how we have a lot of buildings (lets say ul dah) can we explore more of them?

    Thank you.
    (3)
    Last edited by ToraoKoga; 01-04-2014 at 02:10 PM.

  2. #2
    Player
    Emblemelite's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Campbell Soup
    World
    Goblin
    Main Class
    Archer Lv 50
    Mor Dhona got expanded because it was part of the story and thats where the scions moved to.
    (0)

  3. #3
    Player
    Flashnolan's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Flash Nolan
    World
    Excalibur
    Main Class
    Weaver Lv 50
    It also helped make more space so that everyone was not standing around the same place. It was so dense/crowded on a legacy server; it is a little better now.
    (0)

  4. #4
    Player
    ToraoKoga's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    198
    Character
    Cormoran Wilhelm
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Ah I see but it will still be nice to see more areas expanded.
    (0)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    They really need to do something with that train track running around Central Thanalan. Perhaps a certain "Boss" can appear on it
    (5)

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I'd like to see West Shroud come back.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    If you look carefully at all the maps, you will see many areas present, but shaded out. Even the area opened up for Crystal Tower existed on the map previously, but was shaded.

    If CT is a precedent, many zones could be up to 4 times larger than they are currently. I mean, look at Mor Dona's map fully zoomed out, It takes up such a small space of the overall map that it just begs for expansions.

    They can even modify zone change lines because no one really knows exactly how far your character traveled between the two zone lines. Looking at the World Map Black Shroud, theres an immense expanse of road between any given area. We may even see the path from say North Shroud to Central get an area between it that we zone into before walking through this new zone to get to the Central Shroud line, Coupled with each area having the potential to double in size, in a few expansions, we may see a truly massive world.
    (1)

  8. #8
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sylve View Post
    If you look carefully at all the maps, you will see many areas present, but shaded out. Even the area opened up for Crystal Tower existed on the map previously, but was shaded.

    They can even modify zone change lines because no one really knows exactly how far your character traveled between the two zone lines. Looking at the World Map Black Shroud, theres an immense expanse of road between any given area. We may even see the path from say North Shroud to Central get an area between it that we zone into before walking through this new zone to get to the Central Shroud line.
    I was hoping that they would add more areas as well, it seems that the type of areas change far too quickly. Coerthas snow area kind of comes out of no where. They way FFXI implemented their zone changes were nice. It had a build up to the next zone, not just abrupt weather / terrain changes.
    (0)

  9. #9
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LordSaviour View Post
    I was hoping that they would add more areas as well, it seems that the type of areas change far too quickly. Coerthas snow area kind of comes out of no where. They way FFXI implemented their zone changes were nice. It had a build up to the next zone, not just abrupt weather / terrain changes.
    Zone changes in 1.0 were just as abrupt, soooo...
    (0)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by LordSaviour View Post
    I was hoping that they would add more areas as well, it seems that the type of areas change far too quickly. Coerthas snow area kind of comes out of no where. They way FFXI implemented their zone changes were nice. It had a build up to the next zone, not just abrupt weather / terrain changes.
    Look at the maps. The lines aren't connecting you directly into the next zone with zero space between. The distances between each subzone is actually quite large with the exception of the subzones adjacent to cities. If SE wanted to, they could just place all our zones in the 'open world', cut out the zone lines, and just put long bland corridor roads between each subzone.


    All that would do is lag out Thanalan when Odin or Behemoth spawns. Wouldn't be able to control how many people can turn up to those events either, since everyone is playing in the one huge zone. Lower end PCs would also struggle to load in the entirety of the world map in one go. You'd end up with WoW(not the only game, pretty much all 'open world' MMOs have this) style 'fog of war' where everything outside your rendering radius appeared as an impenetrable grey fog, or featureless slabs of color.
    I've played MMO's which huge sprawling open zones. Those zones were just huge expanses of copy/pasted textures over generic hills, with the odd quest hub getting a more detailed appearance.

    Heres an example of what i mean about bland features for the sake of 'open worldness'

    Compare that to the level of detail in Thanalan. Granted, yes the game is older. But that terrain is almost just a color slapped on some rolling hills stretched as far as they could manage it. I've even watched a friend playing through her livestream back when she tried to convince me to drop XIV for XI, and in general, the 'world' looked awful.
    There were some awesome looking areas in XI yes, but cobble the great looking areas all together and leave out the wide open expanses of nothing and you have quite the small world. In XIV each of our zones are used throughout the Storyline. You end up traveling the entire length and breadth of Eorzea visiting every nook and cranny in those subzones for your quests.
    As we get more added to the game via Content Patches and Expansions, the world we can play in will grow, and no amount of crying about zone sizes will make it happen any faster.
    (0)

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