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  1. #1
    Player
    NotSureIfTrolling's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Rather'cast Flare'tho
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Where and when did Yoshi P ask people not to use their spacebar, not sure if you two are trolls or want to be ridiculed by the entire pvp community that have actually played more than 100 games.

    Sounds like a case of feathers ruffled cos monk. gg
    (0)

  2. #2
    Player
    Quackley's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Draggy Beet
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NotSureIfTrolling View Post
    Where and when did Yoshi P ask people not to use their spacebar...
    Jumping characters are difficult to hit
    In patch 2.1, new coding was introduced that will estimate the character’s position to improve response time. As a result, response time has improved drastically in other content. However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.
    Let's just snip a few things out..
    Quote Originally Posted by NotSureIfTrolling View Post
    not sure if troll or want to be ridiculed by the entire pvp community
    (3)

  3. #3
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by NotSureIfTrolling View Post
    Where and when did Yoshi P ask people not to use their spacebar, not sure if you two are trolls...
    What? Lol I have a full set of i70 PvP gear and a 50% win rate from solo queues. Not mad cause bad, I just don't like having my time wasted by exploiters. I will quote Yoshi's words for you regarding the exploit:
    "Jumping characters are difficult to hit
    In patch 2.1, new coding was introduced that will estimate the character’s position to improve response time. As a result, response time has improved drastically in other content. However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks."


    You can find that post Here
    (2)