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  1. #51
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dark-Saviour View Post
    Honestly, that's one thing that really starts to irk me... When every corner of the world feels like its been settled and nature is never anything but a 'bridge' between settlements. :-/
    Considering that's how most of the developed world (barring Australia) is and has been for at least a couple centuries now, I doubt most game designers know anything different. I, for one, would find large amounts of wilderness with nothing in it with tiny pockets of far-flung settlement only at the far reaches, very alien, and overwhelming, even unrealistic compared to my own real experiences (yeah, I've been in real wilderness, but after I leave it still doesn't seem real--and at least in the US it is peppered with pockets of settlement, even if only a house or two, in most places). Maybe this is what people want in games, though; I don't know. I can see the appeal of that, but I can also see the appeal of what this game already has, as well: easily-traversable zones that remind one of real life and don't take forever to cross. One of the aims of this iteration of the game was always to be newbie-friendly, and large inhospitable zones are pretty much the opposite of that.
    (0)

  2. #52
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    I'm giving you an enormous like, OP. I made a thread a couple of days ago concerning much of the same dilemmas:
    http://forum.square-enix.com/ffxiv/t...-just-dungeons

    And like others have already said, it bugs me a great deal that there are houses, settlements and NPCs literally everywhere. There is no wilderness whatsoever, not even Sagolii Desert - you can see the nearest aetheryte very easily.

    Edit:
    I don't mind having to see the loading screen in between zones, the zones themselves are what troubles me.
    (2)
    Last edited by Leowilde; 01-05-2014 at 03:37 AM.

  3. #53
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Phe View Post
    I just wonder if it's technically possible to remove Zone restrictions for PC and PS4 versions and just keep them for PS3 version.
    I hate to sound like a broken record, but people need to understand this. If the ps3 version never existed we would still have these zone lines.

    For whatever reason be it terrible hardware, coding, etc. the game could not run in a seamless world on the pc. This is not strictly a ps3 issue.

    The zones helped tremendously in fixing the lag found on the pc during 1.0. And yet, there are tons of people still getting lag issues including on the pc (not nearly the kind you got in 1.0, but it's still not completely fixed). I think we'd find that the zones are kinda at capacity for what all the systems can handle atm.


    Now, they may in the future fix w/e it is that is holding the game back from a seamless world, but I don't think that will happen anytime soon. At this point, the zones are the least of their worries as it was a fast and easy band aid fix.
    (1)

  4. #54
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    IMO, the problem isn't the zone lines, it's that there's so little actual space to go. The world isn't very big. FFXI had zone lines and they were much more annoying than the ones in XIV (countless LS comments of "zone" so that people wouldn't miss part of a conversation, them were the days).

    The problem is there aren't many zones, and once you get to the level cap you don't really go anywhere except major cities and Wineport. It stops being so big and becomes somewhat like a hub-and-instance game. I don't want to make everything open-world, but I would like to see more zones.
    (1)

  5. #55
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    (countless LS comments of "zone" so that people wouldn't miss part of a conversation, them were the days).
    Thank you. I had actually forgot that. Those where the days. *Overcome with nostalgia feelings*
    (0)

  6. #56
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Mohamed View Post
    Someone mentioned corridoring... maybe that's it.
    It's bad, and it's disappointing that the genre has taken such tremendous strides backwards on this (wtf why do developers copy all the crappy things WoW does wrong, but not the handful of things they did right).

    But it's not SWTOR bad.
    (0)

  7. #57
    Quote Originally Posted by Felis View Post
    Oh, the huge world worked, but the design was awful.
    And now we have a small world which doesn't work, and the design is still awful. /duckandrun ;-)
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  8. #58
    Quote Originally Posted by Allyra View Post
    If the ps3 version never existed we would still have these zone lines.

    For whatever reason be it terrible hardware, coding, etc. the game could not run in a seamless world on the pc.

    The zones helped tremendously in fixing the lag found on the pc during 1.0.
    Exactly. Most people where not there back then and just don't know. But if you were there, maybe you remember how SE had no other idea to reduce server load in Uldah by splitting it into zones AND moving the inn to a less frequented one... just one example of many. The Duty Finder, and the splitting of so-called "data centers" which are not even separate data centers but just different groups of servers at the same location to reduce latency issues between their interconnects are more recent ones. And don't forget the ridiculous "Make or Buy -> Buy" database concept which caused actions like opening retainers to time out.

    This is not a PS3 issue at all. It's a bad infrastructural architecture, probably in conjunction with "Rapid Development" and IT infrastructure cost minimization. Sorry for ranting, but seen this too many times in the real life... I would not even be surprised if the "data centers" would turn out to be non-redudant 64 core boxes with VMware's ESX server running on it, virtualizing each "world".
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

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