Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Phe View Post
    I just wonder if it's technically possible to remove Zone restrictions for PC and PS4 versions and just keep them for PS3 version.
    I hate to sound like a broken record, but people need to understand this. If the ps3 version never existed we would still have these zone lines.

    For whatever reason be it terrible hardware, coding, etc. the game could not run in a seamless world on the pc. This is not strictly a ps3 issue.

    The zones helped tremendously in fixing the lag found on the pc during 1.0. And yet, there are tons of people still getting lag issues including on the pc (not nearly the kind you got in 1.0, but it's still not completely fixed). I think we'd find that the zones are kinda at capacity for what all the systems can handle atm.


    Now, they may in the future fix w/e it is that is holding the game back from a seamless world, but I don't think that will happen anytime soon. At this point, the zones are the least of their worries as it was a fast and easy band aid fix.
    (1)

  2. #2
    Quote Originally Posted by Allyra View Post
    If the ps3 version never existed we would still have these zone lines.

    For whatever reason be it terrible hardware, coding, etc. the game could not run in a seamless world on the pc.

    The zones helped tremendously in fixing the lag found on the pc during 1.0.
    Exactly. Most people where not there back then and just don't know. But if you were there, maybe you remember how SE had no other idea to reduce server load in Uldah by splitting it into zones AND moving the inn to a less frequented one... just one example of many. The Duty Finder, and the splitting of so-called "data centers" which are not even separate data centers but just different groups of servers at the same location to reduce latency issues between their interconnects are more recent ones. And don't forget the ridiculous "Make or Buy -> Buy" database concept which caused actions like opening retainers to time out.

    This is not a PS3 issue at all. It's a bad infrastructural architecture, probably in conjunction with "Rapid Development" and IT infrastructure cost minimization. Sorry for ranting, but seen this too many times in the real life... I would not even be surprised if the "data centers" would turn out to be non-redudant 64 core boxes with VMware's ESX server running on it, virtualizing each "world".
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3