Quote Originally Posted by Dark-Saviour View Post
Honestly, that's one thing that really starts to irk me... When every corner of the world feels like its been settled and nature is never anything but a 'bridge' between settlements. :-/
Considering that's how most of the developed world (barring Australia) is and has been for at least a couple centuries now, I doubt most game designers know anything different. I, for one, would find large amounts of wilderness with nothing in it with tiny pockets of far-flung settlement only at the far reaches, very alien, and overwhelming, even unrealistic compared to my own real experiences (yeah, I've been in real wilderness, but after I leave it still doesn't seem real--and at least in the US it is peppered with pockets of settlement, even if only a house or two, in most places). Maybe this is what people want in games, though; I don't know. I can see the appeal of that, but I can also see the appeal of what this game already has, as well: easily-traversable zones that remind one of real life and don't take forever to cross. One of the aims of this iteration of the game was always to be newbie-friendly, and large inhospitable zones are pretty much the opposite of that.