Quote Originally Posted by Shioban View Post
"Completley" was the wrong word to use there, it was if anything one of the larger considerations amougst the others such as the server pressure, design time, overall performance impact/loading data. (Not to mention the horrific LUA scripting they did.)

But the fact still remains that the Playstation 3 limits each zone to a smaller area, and designing a smaller area with detail is easier than a larger area, a problem i'm currently having with my own projects actually. (Fleshing areas out is a nightmare)
You keep wanting to blame ps3 but have no idea what you are talking about the small zones in this game were decided by SE because of the horrid and unoriginal open world of 1.0. There are ways to put large zones on the ps3 that have worked in the past all they had to do was on a large map break it down into smaller zones that just load in when you get close for example how SOE did in DCUO with metropolis.